Offline 143.105.21.224:28015 checked 28d ago
Kyle's SeaSkull Server
Connect
srv = rust.server("143.105.21.224:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 13:15 UTC28d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 143.105.21.224:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 13:15 UTC
- hostname
- –
- first seen
- 1 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 506 on average | 215/275 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 293/350 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 774/1000 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 46/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 866/950 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 242 on average | 713/800 |
Quick answers
From the figures on this page.
Population
How does Kyle's SeaSkull Server compare in the rankings?
Rank #16,032 on seven-day player hours for Kyle's SeaSkull Server, within the top 69% of all ranked servers.
What population does Kyle's SeaSkull Server carry?
Offline now for Kyle's SeaSkull Server, with the last sample 28 days 2 hours ago.
Server data
What Rust version does Kyle's SeaSkull Server run?
Rust network protocol 2633 and build 165217 on Windows is what Kyle's SeaSkull Server runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Kyle's SeaSkull Server, and is it up?
Kyle's SeaSkull Server is offline at this refresh; the last response came 28 days 2 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 1 October 2026.
Which location does Kyle's SeaSkull Server run from?
There is no region published for Kyle's SeaSkull Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 143.105.21.224:28015.
Settings and map
Which settings and rules does Kyle's SeaSkull Server run?
You will not find a gather rate in the string Kyle's SeaSkull Server. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
On what schedule does Kyle's SeaSkull Server wipe?
A rhythm cannot be read from the wipes of Kyle's SeaSkull Server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 28 days 8 hours ago.
What is wipe day on Kyle's SeaSkull Server like?
Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 1 hours after it began.
Tags and filters
Where does Kyle's SeaSkull Server appear among Rust Data lists and filters?
On Rust Data, Kyle's SeaSkull Server appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Kyle's SeaSkull Server?
Read by the game's server browser, the tags Kyle's SeaSkull Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): The server runs build 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to Kyle's SeaSkull Server?
In Rust, F1 opens the console: type client.connect 143.105.21.224:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.