Rust Data

rustdata.spaceservers143.110.166.24:28016.ipynb

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Offline 143.110.166.24:28015 checked 8d ago

Private Token Queue 1000

Connect

srv = rust.server("143.110.166.24:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,322 # top 70%
last wipe 8d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 19 Oct, 18:28 UTC8d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1000 · seed 1234
Map of Private Token Queue 1000
map
Procedural Map
size
1000
seed
1234
Open on RustMaps

Server

srv.info()
address
143.110.166.24:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
19 Oct 2026, 18:28 UTC
hostname
–
first seen
19 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 540 on average621/675
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average393/425
2Rustoria.co - EU MainEU · groups of 16+ · weekly · 312 on average40/250
3Rusty Moose |EU Main|EU · groups of 12+ · weekly · 311 on average50/250
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 272 on average157/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average99/125

Quick answers

From the figures on this page.

Player counts

How does Private Token Queue 1000 compare in the rankings?

Rank #15,322 on seven-day player hours for Private Token Queue 1000, within the top 70% of all ranked servers.

How full does Private Token Queue 1000 run?

Offline now for Private Token Queue 1000, with the last sample 8 days 16 hours ago.

Server data

What Rust version does Private Token Queue 1000 run?

Version Rust network protocol 2634 and build 167781 on Linux is reported by Private Token Queue 1000. Steam updates your game for you, but the protocol must match to join.

How reliable is Private Token Queue 1000, and is it online now?

The latest sample has Private Token Queue 1000 offline, with a last sighting 8 days 16 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 19 October 2026.

Which location does Private Token Queue 1000 run from?

No region is published by Private Token Queue 1000. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 143.110.166.24:28015.

Rules, settings, map

Which settings and rules does Private Token Queue 1000 run?

No gather rate appears in the name: Private Token Queue 1000. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

Which map has Private Token Queue 1000 selected?

The game generates the map on Private Token Queue 1000: procedural, size 1,000, seed 1234. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

On what schedule does Private Token Queue 1000 wipe?

The record for Private Token Queue 1000 holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 8 days 16 hours ago.

On Private Token Queue 1000, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Where does Private Token Queue 1000 appear among Rust Data lists and filters?

The Rust Data lists that Private Token Queue 1000 fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on Private Token Queue 1000?

These tags are published by Private Token Queue 1000 and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way into Private Token Queue 1000?

The manual route: launch Rust, F1, then client.connect 143.110.166.24:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Recorded game build: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 61,997 players 11,688 servers online