Online 144.126.149.74:28600 checked 7m ago
Devil-Is-King
Connect
srv = rust.server("144.126.149.74:28615")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 9h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 9h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 8 Oct, 09:30 UTC20d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2000 · seed 69676967
- map
- Procedural Map
- size
- 2000
- seed
- 69676967
Server
srv.info()- address
- 144.126.149.74:28600
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 8 Oct 2026, 09:30 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 57/700 |
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 24/1000 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 80 on average | 228/700 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 71 on average | 79/1000 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 66 on average | 11/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 64 on average | 211/1000 |
Quick answers
From the figures on this page.
Population
What position does Devil-Is-King take in the server rankings?
Player hours over seven days put Devil-Is-King at #15,335, in the top 69% of the ranked set.
How many players does Devil-Is-King hold at once?
The sample now reads 0 players for Devil-Is-King, out of 50 slots. Over the last seven days it averaged 0 players.
About the server
What does performance look like on Devil-Is-King?
Server fps over the last 48 hours averages 56; the floor is 52. Buildings, deployables and all else in the world took the count as high as 47,291 entities. The memory field tops out at 4,386 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is Devil-Is-King on?
The build is Rust network protocol 2634 and build 167398 on Windows, run by Devil-Is-King. Steam updates your game for you, but the protocol must match to join.
How reliable is Devil-Is-King, and is it online now?
Devil-Is-King reports itself online at the current refresh. The uptime it reports puts the last restart about 19 days 22 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Where does Devil-Is-King sit?
There is no region published for Devil-Is-King. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 144.126.149.74:28600.
Rules, settings, map
What rules and settings are recorded for Devil-Is-King?
The name Devil-Is-King carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Its own label is vanilla: untouched settings: rates, kits and rules as shipped. Only premium players get in. VAC is running: Valve's anti-cheat is on.
Which map has Devil-Is-King loaded?
Size 2,000, seed 69676967: the procedural map on Devil-Is-King, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
On what schedule does Devil-Is-King wipe?
The only wipe Devil-Is-King takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 20 days 23 hours ago. Its tags carry a monthly wipe schedule.
What is wipe day on Devil-Is-King like?
The average peak over recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Which Rust Data filters and lists contain Devil-Is-King?
These Rust Data lists include Devil-Is-King: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on Devil-Is-King?
These tags are published by Devil-Is-King and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167398 (Build): Recorded game build: 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^q (Premium): Only premium players get in; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to Devil-Is-King?
In Rust, F1 opens the console: type client.connect 144.126.149.74:28600. Launch Rust on this page does the same by opening the game through Steam and connecting. Only premium players get in.
