Rust Data

rustdata.spaceservers144.48.104.107:28017.ipynb

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Offline NA 144.48.104.107:28015 checked 23d ago

US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours)

2x quad biweekly wipes moddedcarbonpremium

Connect

srv = rust.server("144.48.104.107:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,984 # top 71% · #1550 in NA
last wipe 35d ago # biweekly schedule
next wipe 6d 3h # Wed 4 Nov, 22:51 UTC

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers, top 84% in NA, and #640 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Wednesday 4 November, 22:51 UTC, in 6d 3h. # Its biweekly schedule tag · low confidence

usual gap4.9 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

inatkind
06d 3hWed 4 Nov, 22:51 UTCwipe
17d 0hThu 5 Nov, 19:00 UTCFW force wipe
220d 3hWed 18 Nov, 22:51 UTCwipe
334d 3hWed 2 Dec, 22:51 UTCwipe
435d 0hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Wed 23 SepSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 23 Sep, 22:51 UTC35d ago 3 NaN running 1
1 Sat 19 Sep, 00:12 UTC40d ago 2 held half 4.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 951745138
Map of US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours)
map
Klockt Launch Map
size
3500
seed
951745138

Server

srv.info()
address
144.48.104.107:28015
region
NA
max players
100
group limit
quad
wipe schedule
biweekly
last wipe
23 Sep 2026, 22:51 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
Full Rust. Real-life schedule. - Built for players with jobs, families, and lives outside the game who still want the full competitive Rust experience. - Biweekly map wipes, no BP wipes, 2x rates, Quad cap, 24/7 PvP, and set raid hours. - Light QoL keeps the grind reasonable without turning the server into heavily modded Rust. - Premium account requirements help cut down on throwaway cheater accounts. - No P2W, with hands-on and transparent administration.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0AceRust.com 2x Solo/Duo | 50% Upkeep | Shared BPsNA · quad · 2x · biweekly · 2 on average0/150
1DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% UpkeepNA · quad · 2x · biweekly · 2 on average1/200
2The Green 2.0 | 2x, 1/4 Upkeep | Free Minis | Weather | No BP WNA · quad · 2x · biweekly · 4 on average3/50
3Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 258 on average174/200
4US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · monthly · 158 on average107/200
5WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPEDNA · quad · 2x · weekly · 150 on average45/200

Quick answers

From the figures on this page.

Population

What position does US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours) take in the server rankings?

Player hours over the last seven days: #15,984 for US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours), #1,550 in North America, within the top 71% of the ranked set. The quad group places it at #640.

How many players does US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours) hold at once?

The current row shows US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours) offline; the last response was 23 days 3 hours ago.

Server facts

What is the Rust version on US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours)?

Rust network protocol 2633 and build 163057 on Windows is what US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours) runs. Steam updates your game for you, but the protocol must match to join.

How reliable is US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours), and is it up?

US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours) is offline at this refresh; the last response came 23 days 3 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 13 September 2026.

Where does US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours) sit?

In North America, US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours) lists itself, using the NA tag. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 144.48.104.107:28015.

Map and rules

Which settings and rules does US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours) run?

The name carries the figure: US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours) runs 2x gather. The group limit is 4 players, the quad setting. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. Premium status is needed to join. VAC, Valve's anti-cheat, is enabled.

What is the map on US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours)?

The game generates the map on US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours): procedural, size 3,500, seed 951745138. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Klockt Launch Map.

Wipe data

When does US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours) wipe, and how often?

The prediction follows the tag, because US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours)'s wipes on record are too few to confirm the schedule. Wednesday 4 November at 22:51 UTC is when the next wipe is due. This world was created 35 days 20 hours ago. Its tags carry a wipe schedule of every two weeks.

On US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours), what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. Peak population on the latest wipe came 23 hours in. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Tags and filters

Which lists on Rust Data hold US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours), and which filters?

The Rust Data lists that US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours) fits are: Modded Rust servers, 2x Rust servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Game mode: Premium; Server tag: Biweekly ^b, Premium ^q, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Every two weeks; Gather rate: 2x.

Which meanings do the tags on US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours) hold?

Read by the game's server browser, the tags US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours) publishes are: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts4 (Group limit): The team cap is 4; v2633 (Protocol): To join, your game must run protocol 2633; cs163057 (Build): Recorded game build: 163057; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^b (Biweekly): The cycle is fourteen days; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; ^q (Premium): Premium status is needed to join; NA (North America): In the server browser it sits under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours)?

In Rust, F1 opens the console: type client.connect 144.48.104.107:28015. Launch Rust on this page does the same by opening the game through Steam and connecting. Premium status is needed to join. https://discord.com/invite/CQYWrKGDSd is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2633,^z,^y,^b,NA,gmrust,cs163057,^q,ts4

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players 100 slots in total.
ts4
Group limit The team cap is 4.
v2633
Protocol To join, your game must run protocol 2633.
cs163057
Build Recorded game build: 163057.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The cycle is fourteen days.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.
^q
Premium Premium status is needed to join.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 104,128 players 11,899 servers online