Online 144.48.104.165:28035 checked 13m ago
Relaxed Rust - Build Server
Connect
srv = rust.server("144.48.104.165:28037")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Monday 2 November, 17:05 UTC, in 3d 21h. # Its biweekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 3d 21h | Mon 2 Nov, 17:05 UTC | wipe |
| 1 | 6d 23h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 17d 21h | Mon 16 Nov, 17:05 UTC | wipe |
| 3 | 31d 21h | Mon 30 Nov, 17:05 UTC | wipe |
| 4 | 34d 23h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 5 Oct, 17:05 UTC24d ago | 1 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 可爱-1000倍PVE-不掉-突袭-养殖-僵尸-无限耐久 | EA · groups of 8+ · biweekly · 1 on average | 0/100 |
| 1 | 半萌·1000倍PVE不掉-无限耐久-据点-僵尸-养殖 | EA · groups of 8+ · biweekly · 1 on average | 0/100 |
| 2 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 116 on average | 152/999 |
| 3 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 133/999 |
| 4 | [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 53 on average | 25/150 |
| 5 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 3/100 |
Quick answers
From the figures on this page.
Population
What position does Relaxed Rust - Build Server take in the server rankings?
Over the last seven days Relaxed Rust - Build Server sits at #15,289 on player hours, in the top 69% of ranked servers.
How many players does Relaxed Rust - Build Server hold at once?
The sample now reads 0 players for Relaxed Rust - Build Server, out of 50 slots. Over the last seven days it averaged 0 players.
Server data
What does performance look like on Relaxed Rust - Build Server?
The 48-hour average is 113 server fps, with a low of 38. Buildings, deployables and all else in the world took the count as high as 82,451 entities. Memory peaked at 3,082 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is Relaxed Rust - Build Server on?
The build is Rust network protocol 2634 and build 166652 on Windows, run by Relaxed Rust - Build Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is Relaxed Rust - Build Server, and is it up?
Online is the state at the latest refresh for Relaxed Rust - Build Server. A restart about 6 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 15 September 2026.
Where does Relaxed Rust - Build Server sit?
No region is published by Relaxed Rust - Build Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 144.48.104.165:28035.
Settings and map
What rules and settings are recorded for Relaxed Rust - Build Server?
You will not find a gather rate in the string Relaxed Rust - Build Server. No custom cap; the default of 8 players per group stands. Game mode roleplay, with this note: jobs, towns and rules for roleplay. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.
Which map has Relaxed Rust - Build Server loaded?
Relaxed Rust - Build Server runs a procedural map of size 5,000 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Custom Map.
Wipe data
When does Relaxed Rust - Build Server wipe, and on what schedule?
Too few wipes are on record for Relaxed Rust - Build Server to confirm its schedule, so the tag drives the prediction. Monday 2 November at 17:05 UTC is when the next wipe is due. The world it runs now was generated 24 days 2 hours ago. The tags list a two-weekly wipe cycle.
On Relaxed Rust - Build Server, what happens on wipe day?
The average peak over recent wipes is 1 players. Peak population on the latest wipe came 1 hours in.
Tags and filters
Where does Relaxed Rust - Build Server appear among Rust Data lists and filters?
These Rust Data lists include Relaxed Rust - Build Server: Modded Rust servers, Servers with build or creative tags and Rust roleplay servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Biweekly ^b, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
How should you read the server tags on Relaxed Rust - Build Server?
Read by the game's server browser, the tags Relaxed Rust - Build Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^b (Biweekly): The cycle is fourteen days; ^r (Roleplay): A server built for roleplay; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way into Relaxed Rust - Build Server?
Enter client.connect 144.48.104.165:28035 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://RelaxedRust.com is the website recorded for it.