Rust Data

rustdata.spaceservers144.48.106.187:28017.ipynb

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Online 144.48.106.187:28015 checked 10m ago

Hapis | US | Bi-Weekly | Vanilla

moddedcarbon

Connect

srv = rust.server("144.48.106.187:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,341 # top 69%
last wipe 136d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4096 · seed 1337
Map of Hapis | US | Bi-Weekly | Vanilla
map
Custom Map
size
4096
seed
1337

Server

srv.info()
address
144.48.106.187:28015
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
14 Jun 2026, 20:44 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average22/100
1[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average14/50
2[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average5/100
3Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average7/150
4[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 14 on average7/175
5Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average3/90

Quick answers

From the figures on this page.

Population data

What position does Hapis | US | Bi-Weekly | Vanilla take in the server rankings?

Over the last seven days Hapis | US | Bi-Weekly | Vanilla sits at #15,341 on player hours, in the top 69% of ranked servers.

How full does Hapis | US | Bi-Weekly | Vanilla run?

Hapis | US | Bi-Weekly | Vanilla reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players.

Server data

How well does Hapis | US | Bi-Weekly | Vanilla perform?

The 48-hour average is 86 server fps, with a low of 51. Entity numbers reached 60,379, and that includes buildings, deployables and the rest. Memory peaked at 3,327 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is Hapis | US | Bi-Weekly | Vanilla on?

Rust network protocol 2627 and build 154033 on Windows is what Hapis | US | Bi-Weekly | Vanilla runs. Steam updates your game for you, but the protocol must match to join.

How reliable is Hapis | US | Bi-Weekly | Vanilla, and is it online now?

Hapis | US | Bi-Weekly | Vanilla reports itself online at the current refresh. A restart about 3 days 11 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

In which location is Hapis | US | Bi-Weekly | Vanilla hosted?

No region tag is published by Hapis | US | Bi-Weekly | Vanilla, though its name points to North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 144.48.106.187:28015 is its address.

Settings and map

What rules and settings are recorded for Hapis | US | Bi-Weekly | Vanilla?

No gather rate appears in the name: Hapis | US | Bi-Weekly | Vanilla. The group limit sits at the default of 8 players. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. VAC, Valve's anti-cheat, is enabled.

Which map has Hapis | US | Bi-Weekly | Vanilla loaded?

Hapis | US | Bi-Weekly | Vanilla runs a procedural map of size 4,096 with seed 1337, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: Custom Map.

Wipe schedule

When does Hapis | US | Bi-Weekly | Vanilla wipe, and on what schedule?

The record for Hapis | US | Bi-Weekly | Vanilla holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 136 days 20 hours ago.

Tags, lists

Where does Hapis | US | Bi-Weekly | Vanilla appear among Rust Data lists and filters?

On Rust Data, Hapis | US | Bi-Weekly | Vanilla appears in these lists: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on Hapis | US | Bi-Weekly | Vanilla hold?

The game's server browser reads these tags from Hapis | US | Bi-Weekly | Vanilla: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): 100 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2627 (Protocol): The server speaks protocol 2627, so match your game version; cs154033 (Build): The server runs build 154033; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join Hapis | US | Bi-Weekly | Vanilla?

In Rust, F1 opens the console: type client.connect 144.48.106.187:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2627,gmrust,cs154033,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players 100 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2627
Protocol The server speaks protocol 2627, so match your game version.
cs154033
Build The server runs build 154033.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 98,401 players 11,879 servers online