Rust Data

rustdata.spaceservers144.6.42.12:28016.ipynb

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Offline 144.6.42.12:28015 checked 22h ago

Roadsys Server2

Connect

srv = rust.server("144.6.42.12:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/500 # 0% full
7-day average 1 # peak 1
rank #4,821 # top 22%
last wipe 12d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75110:0006:0007:0009:0010:0011:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12.5k5k7.5k10k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 17 OctFri 2 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 17 Oct, 01:39 UTC12d ago 1 NaN running 1
1 Fri 2 Oct, 08:37 UTC27d ago 1 held half 14.7 days 1
2 Sat 26 Sep, 23:52 UTC32d ago 1 held half 5.4 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
144.6.42.12:28015
region
–
max players
500
group limit
8, the default
wipe schedule
–
last wipe
17 Oct 2026, 01:39 UTC
hostname
–
first seen
26 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 522 on average322/375
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average322/325
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average32/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average35/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average48/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 246 on average162/200

Quick answers

From the figures on this page.

Player counts

What position does Roadsys Server2 take in the server rankings?

Rank #4,821 on seven-day player hours for Roadsys Server2, within the top 22% of all ranked servers.

How many players does Roadsys Server2 hold at once?

Roadsys Server2 returns no live count at this refresh, having last been seen 22 hours ago. Over the last seven days it averaged 1 players and peaked at 1. Averaged by hour over 48 hours, 10:00 UTC is the busiest, at 1 players.

About the server

Which Rust version is Roadsys Server2 on?

The build is Rust network protocol 2635 and build 168909 on Windows, run by Roadsys Server2. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Roadsys Server2, and is it online now?

Offline now for Roadsys Server2, last seen 22 hours ago. Uptime of 39% across the last 7 full days: 65 hours of 168. The first row Rust Data holds for it is dated 26 September 2026.

In which location is Roadsys Server2 hosted?

For Roadsys Server2, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 144.6.42.12:28015.

Map and rules

What rules and settings are recorded for Roadsys Server2?

The name Roadsys Server2 carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has Roadsys Server2 loaded?

Roadsys Server2 runs a procedural map, which the game generates.

Wipe data

When does Roadsys Server2 wipe, and on what schedule?

No next wipe can be predicted for Roadsys Server2, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 12 days 8 hours ago.

What is wipe day on Roadsys Server2 like?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Lists and tags

Which Rust Data filters and lists contain Roadsys Server2?

On Rust Data, Roadsys Server2 appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on Roadsys Server2?

The game's server browser reads these tags from Roadsys Server2: gmrust (Game mode): Rust survival in its standard form; mp500 (Max players): The server lists 500 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way to join Roadsys Server2?

The manual route: launch Rust, F1, then client.connect 144.6.42.12:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp500
Max players The server lists 500 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 51,773 players 11,668 servers online