Rust Data

rustdata.spaceservers145.255.159.64:28016.ipynb

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Offline 145.255.159.64:28015 checked 37d ago

Procedural Map

Connect

srv = rust.server("145.255.159.64:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/500 # 0% full
7-day average 0 # peak –
rank #13,183 # top 57%
last wipe 56d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
145.255.159.64:28015
region
–
max players
500
group limit
8, the default
wipe schedule
–
last wipe
3 Sep 2026, 19:54 UTC
hostname
–
first seen
17 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 506 on average198/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average271/300
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average709/800
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average41/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average802/900
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 242 on average636/725

Quick answers

From the figures on this page.

Population

How does Procedural Map compare in the rankings?

Over the last seven days Procedural Map sits at #13,183 on player hours, in the top 57% of ranked servers.

How full does Procedural Map run?

The current row shows Procedural Map offline; the last response was 37 days 2 hours ago.

About the server

Which Rust version is Procedural Map on?

Rust network protocol 2633 and build 164530 on Windows is what Procedural Map runs. Steam updates your game for you, but the protocol must match to join.

How reliable is Procedural Map, and is it up?

Procedural Map is offline at this refresh; the last response came 37 days 2 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 17 September 2026.

Where does Procedural Map sit?

No region is published by Procedural Map. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 145.255.159.64:28015 is its address.

Map and rules

What rules and settings are recorded for Procedural Map?

The name Procedural Map carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

Which map has Procedural Map selected?

A procedural map runs on Procedural Map, generated by the game.

Wipe data

On what schedule does Procedural Map wipe?

The record for Procedural Map holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 56 days 2 hours ago, and that is the one in play.

Tags, lists

Which lists on Rust Data hold Procedural Map, and which filters?

The Rust Data lists that Procedural Map fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Procedural Map?

The game's server browser reads these tags from Procedural Map: gmrust (Game mode): Survival play, standard Rust; mp500 (Max players): The server lists 500 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): To join, your game must run protocol 2633; cs164530 (Build): The server runs build 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join Procedural Map?

Enter client.connect 145.255.159.64:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp500,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp500
Max players The server lists 500 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol To join, your game must run protocol 2633.
cs164530
Build The server runs build 164530.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 84,577 players 11,817 servers online