Online 145.40.189.174:28015 checked 11m ago
gameserver.cals-tech.net
Connect
srv = rust.server("145.40.189.174:27017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 3 Oct, 20:44 UTC26d ago | 1 | NaN | running | 0 |
| 1 | Tue 29 Sep, 12:02 UTC30d ago | 1 | halved by day 1 | 4.4 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 145.40.189.174:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 3 Oct 2026, 20:44 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 463 on average | 128/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 320 on average | 145/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 281 on average | 306/275 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 279 on average | 9/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 264 on average | 292/300 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 261 on average | 580/575 |
Quick answers
From the figures on this page.
Player counts
What position does gameserver.cals-tech.net take in the server rankings?
Rank #15,270 on seven-day player hours for gameserver.cals-tech.net, within the top 69% of all ranked servers.
What population does gameserver.cals-tech.net carry?
gameserver.cals-tech.net reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players.
Server data
What is the Rust version on gameserver.cals-tech.net?
The build is Rust network protocol 2635 and build 168909 on Linux, run by gameserver.cals-tech.net. The protocol has to match before you can join, and Steam does the updating.
How reliable is gameserver.cals-tech.net, and is it online now?
Online is the state at the latest refresh for gameserver.cals-tech.net. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does gameserver.cals-tech.net run from?
There is no region published for gameserver.cals-tech.net. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 145.40.189.174:28015.
Settings and map
Which settings and rules does gameserver.cals-tech.net run?
No gather rate appears in the name: gameserver.cals-tech.net. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. The VAC field reads off.
What is the map on gameserver.cals-tech.net?
A procedural map runs on gameserver.cals-tech.net, generated by the game.
Wipes and dates
When does gameserver.cals-tech.net wipe, and on what schedule?
Too few wipes are on record for gameserver.cals-tech.net to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 26 days 11 hours ago.
What is wipe day on gameserver.cals-tech.net like?
Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 1 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 1.
Tags, lists
Which lists on Rust Data hold gameserver.cals-tech.net, and which filters?
The Rust Data lists that gameserver.cals-tech.net fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on gameserver.cals-tech.net?
Read by the game's server browser, the tags gameserver.cals-tech.net publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join gameserver.cals-tech.net?
Enter client.connect 145.40.189.174:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.