Online 146.0.44.41:28015 checked 11m ago
4Netplayers Cursed Lands
Connect
srv = rust.server("146.0.44.41:28019")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 16 Oct, 13:01 UTC11d ago | 3 | NaN | running | 0 |
| 1 | Thu 15 Oct, 19:21 UTC12d ago | 3 | NaN | 0.7 days | 0 |
| 2 | Tue 13 Oct, 16:07 UTC14d ago | 3 | halved by day 1 | 2.1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2500 · seed 2147483647
- map
- Procedural Map
- size
- 2500
- seed
- 2147483647
Server
srv.info()- address
- 146.0.44.41:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 16 Oct 2026, 13:20 UTC
- hostname
- –
- first seen
- 13 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 543 on average | 672/700 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 423/475 |
| 2 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 308 on average | 38/250 |
| 3 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 308 on average | 57/250 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 268 on average | 224/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 266 on average | 120/150 |
Quick answers
From the figures on this page.
Player counts
What position does 4Netplayers Cursed Lands take in the server rankings?
Rank #14,667 on seven-day player hours for 4Netplayers Cursed Lands, within the top 66% of all ranked servers.
How full does 4Netplayers Cursed Lands run?
Current row: 0 players on 4Netplayers Cursed Lands, against 10 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 09:00 UTC is the busiest, at 0 players.
Server data
How well does 4Netplayers Cursed Lands perform?
Server fps over the last 48 hours averages 30; the floor is 30. Entity numbers reached 29,706, and that includes buildings, deployables and the rest. The memory field tops out at 2,033 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is 4Netplayers Cursed Lands on?
Version Rust network protocol 2635 and build 168909 on Linux is reported by 4Netplayers Cursed Lands. Steam updates your game for you, but the protocol must match to join.
How reliable is 4Netplayers Cursed Lands, and is it online now?
The current sample puts 4Netplayers Cursed Lands online. Count back 29 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 168 of 168, 100%. Its earliest recorded date in Rust Data is 13 October 2026.
Which location does 4Netplayers Cursed Lands run from?
There is no region published for 4Netplayers Cursed Lands. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 146.0.44.41:28015.
Rules, settings, map
What rules and settings are recorded for 4Netplayers Cursed Lands?
You will not find a gather rate in the string 4Netplayers Cursed Lands. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.
Which map has 4Netplayers Cursed Lands selected?
Size 2,500, seed 2147483647: the procedural map on 4Netplayers Cursed Lands, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does 4Netplayers Cursed Lands wipe, and how often?
No next wipe can be predicted for 4Netplayers Cursed Lands, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 11 days 23 hours ago.
What is wipe day on 4Netplayers Cursed Lands like?
Recent wipes averaged 3 players at their peak. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 1.
Tags, lists
Which Rust Data filters and lists contain 4Netplayers Cursed Lands?
The Rust Data lists that 4Netplayers Cursed Lands fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on 4Netplayers Cursed Lands hold?
These tags are published by 4Netplayers Cursed Lands and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to 4Netplayers Cursed Lands?
In Rust, F1 opens the console: type client.connect 146.0.44.41:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.