Rust Data

rustdata.spaceservers146.0.44.41:28019.ipynb

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Online 146.0.44.41:28015 checked 11m ago

4Netplayers Cursed Lands

Connect

srv = rust.server("146.0.44.41:28019")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak 1
rank #14,667 # top 66%
last wipe 11d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75113:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct22 Oct25 Oct28 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctTue 13 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 16 Oct, 13:01 UTC11d ago 3 NaN running 0
1 Thu 15 Oct, 19:21 UTC12d ago 3 NaN 0.7 days 0
2 Tue 13 Oct, 16:07 UTC14d ago 3 halved by day 1 2.1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2500 · seed 2147483647
Map of 4Netplayers Cursed Lands
map
Procedural Map
size
2500
seed
2147483647
Open on RustMaps

Server

srv.info()
address
146.0.44.41:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
16 Oct 2026, 13:20 UTC
hostname
–
first seen
13 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 543 on average672/700
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average423/475
2Rustoria.co - EU MainEU · groups of 16+ · weekly · 308 on average38/250
3Rusty Moose |EU Main|EU · groups of 12+ · weekly · 308 on average57/250
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 268 on average224/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 266 on average120/150

Quick answers

From the figures on this page.

Player counts

What position does 4Netplayers Cursed Lands take in the server rankings?

Rank #14,667 on seven-day player hours for 4Netplayers Cursed Lands, within the top 66% of all ranked servers.

How full does 4Netplayers Cursed Lands run?

Current row: 0 players on 4Netplayers Cursed Lands, against 10 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 09:00 UTC is the busiest, at 0 players.

Server data

How well does 4Netplayers Cursed Lands perform?

Server fps over the last 48 hours averages 30; the floor is 30. Entity numbers reached 29,706, and that includes buildings, deployables and the rest. The memory field tops out at 2,033 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is 4Netplayers Cursed Lands on?

Version Rust network protocol 2635 and build 168909 on Linux is reported by 4Netplayers Cursed Lands. Steam updates your game for you, but the protocol must match to join.

How reliable is 4Netplayers Cursed Lands, and is it online now?

The current sample puts 4Netplayers Cursed Lands online. Count back 29 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 168 of 168, 100%. Its earliest recorded date in Rust Data is 13 October 2026.

Which location does 4Netplayers Cursed Lands run from?

There is no region published for 4Netplayers Cursed Lands. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 146.0.44.41:28015.

Rules, settings, map

What rules and settings are recorded for 4Netplayers Cursed Lands?

You will not find a gather rate in the string 4Netplayers Cursed Lands. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has 4Netplayers Cursed Lands selected?

Size 2,500, seed 2147483647: the procedural map on 4Netplayers Cursed Lands, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

When does 4Netplayers Cursed Lands wipe, and how often?

No next wipe can be predicted for 4Netplayers Cursed Lands, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 11 days 23 hours ago.

What is wipe day on 4Netplayers Cursed Lands like?

Recent wipes averaged 3 players at their peak. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 1.

Tags, lists

Which Rust Data filters and lists contain 4Netplayers Cursed Lands?

The Rust Data lists that 4Netplayers Cursed Lands fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on 4Netplayers Cursed Lands hold?

These tags are published by 4Netplayers Cursed Lands and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to 4Netplayers Cursed Lands?

In Rust, F1 opens the console: type client.connect 146.0.44.41:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players Slot count: 10.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 71,890 players 11,736 servers online