Offline 146.59.0.52:24900 checked 24d ago
4Netplayers RustWorld
Connect
srv = rust.server("146.59.0.52:24904")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 4 Oct, 07:35 UTC24d ago | 0 | NaN | running | 0 |
| 1 | Sun 20 Sep, 19:45 UTC38d ago | 1 | halved by day 1 | 13.5 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 1234567890
- map
- Procedural Map
- size
- 3500
- seed
- 1234567890
Server
srv.info()- address
- 146.59.0.52:24900
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Oct 2026, 07:35 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 560 on average | 236/275 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 153/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 292 on average | 27/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 291 on average | 15/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 32/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 251 on average | 42/200 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does 4Netplayers RustWorld rank?
Rank #15,962 on seven-day player hours for 4Netplayers RustWorld, within the top 71% of all ranked servers.
What population does 4Netplayers RustWorld carry?
Offline now for 4Netplayers RustWorld, with the last sample 24 days 4 hours ago.
Server facts
What Rust version does 4Netplayers RustWorld run?
Rust network protocol 2634 and build 166652 on Linux is what 4Netplayers RustWorld runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is 4Netplayers RustWorld, and is it up?
The latest sample has 4Netplayers RustWorld offline, with a last sighting 24 days 4 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does 4Netplayers RustWorld sit?
For 4Netplayers RustWorld, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 146.59.0.52:24900.
Rules, settings, map
Which settings and rules does 4Netplayers RustWorld run?
You will not find a gather rate in the string 4Netplayers RustWorld. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.
Which map has 4Netplayers RustWorld selected?
Size 3,500, seed 1234567890: the procedural map on 4Netplayers RustWorld, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
On what schedule does 4Netplayers RustWorld wipe?
A rhythm cannot be read from the wipes of 4Netplayers RustWorld on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 24 days 17 hours ago.
On 4Netplayers RustWorld, what happens on wipe day?
Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 0 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 1.
Tags and filters
Which Rust Data filters and lists contain 4Netplayers RustWorld?
These Rust Data lists include 4Netplayers RustWorld: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on 4Netplayers RustWorld hold?
The game's server browser reads these tags from 4Netplayers RustWorld: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166652 (Build): Recorded game build: 166652; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into 4Netplayers RustWorld?
Enter client.connect 146.59.0.52:24900 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.