Rust Data

rustdata.spaceservers146.59.54.7:20581.ipynb

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Online EU 146.59.54.7:20580 checked 11m ago

Cometa Rust | Vanilla | Beta-Test

moddedoxide

Connect

srv = rust.server("146.59.54.7:20581")
print(srv.connect_command)

Right now

srv.summary()
players now 0/75 # 0% full
7-day average 0 # peak 2
rank #9,629 # top 43% · #2225 in EU
last wipe 2d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123409:0018:0003:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040009:0018:0003:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct21 Oct29 Oct

Top 43% of all ranked servers, top 76% in EU. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Mon 26 OctSat 3 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 26 Oct, 11:23 UTC2d ago 2 NaN running 0
1 Sat 3 Oct, 07:37 UTC26d ago 3 halved by day 2 23.2 days 0
2 Fri 2 Oct, 16:45 UTC26d ago 3 NaN 0.6 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 296733043
Map of Cometa Rust | Vanilla | Beta-Test
map
Procedural Map
size
3500
seed
296733043
Open on RustMaps

Server

srv.info()
address
146.59.54.7:20580
region
EU
max players
75
group limit
8, the default
wipe schedule
–
last wipe
26 Oct 2026, 11:23 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average118/225
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average44/700
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average20/1000
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 79 on average157/700

Quick answers

From the figures on this page.

Population

How does Cometa Rust | Vanilla | Beta-Test compare in the rankings?

On seven-day player hours Cometa Rust | Vanilla | Beta-Test is #9,629 overall and #2,225 in Europe, inside the top 43% of all ranked servers.

How full does Cometa Rust | Vanilla | Beta-Test run?

Cometa Rust | Vanilla | Beta-Test reports 0 players at this refresh, with 75 slots configured. Over the last seven days it averaged 0 players and peaked at 2.

Server data

How well does Cometa Rust | Vanilla | Beta-Test perform?

Averaged over 48 hours: 156 server fps, never under 114. The entity count peaked at 67,483, covering buildings, deployables and the rest of the world. A high of 3,333 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does Cometa Rust | Vanilla | Beta-Test run?

Rust network protocol 2635 and build 168909 on Linux is what Cometa Rust | Vanilla | Beta-Test runs. Steam updates your game for you, but the protocol must match to join.

How reliable is Cometa Rust | Vanilla | Beta-Test, and is it up?

Online is the state at the latest refresh for Cometa Rust | Vanilla | Beta-Test. A restart about 16 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

Which location does Cometa Rust | Vanilla | Beta-Test run from?

The EU tag is what Cometa Rust | Vanilla | Beta-Test uses to list itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 146.59.54.7:20580.

Rules, settings, map

Which settings and rules does Cometa Rust | Vanilla | Beta-Test run?

The name Cometa Rust | Vanilla | Beta-Test carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has Cometa Rust | Vanilla | Beta-Test selected?

Size 3,500, seed 296733043: the procedural map on Cometa Rust | Vanilla | Beta-Test, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

On what schedule does Cometa Rust | Vanilla | Beta-Test wipe?

No next wipe can be predicted for Cometa Rust | Vanilla | Beta-Test, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 2 days 20 hours ago.

What is wipe day on Cometa Rust | Vanilla | Beta-Test like?

The average peak over recent wipes is 3 players. Peak population on the latest wipe came 0 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The drop under half arrived by day 2 in the other cases.

Tags, lists

Where does Cometa Rust | Vanilla | Beta-Test appear among Rust Data lists and filters?

These Rust Data lists include Cometa Rust | Vanilla | Beta-Test: EU Rust servers and Modded Rust servers. Under these filters on the server list, it is listed: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the server tags on Cometa Rust | Vanilla | Beta-Test?

These tags are published by Cometa Rust | Vanilla | Beta-Test and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp75 (Max players): Slot count: 75; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): In the server browser it sits under Europe. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to Cometa Rust | Vanilla | Beta-Test?

The manual route: launch Rust, F1, then client.connect 146.59.54.7:20580. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://hosting.alkad.org/ is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp75,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp75
Max players Slot count: 75.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 41,682 players 11,625 servers online