Rust Data

rustdata.spaceservers147.189.168.112:27193.ipynb

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Online 147.189.168.112:27191 checked 9m ago

Micro Wasteland COMING SOON

Connect

srv = rust.server("147.189.168.112:27193")
print(srv.connect_command)

Right now

srv.summary()
players now 0/24 # 0% full
7-day average 0 # peak –
rank #15,289 # top 69%
last wipe 27d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123410:0011:0013:0014:0016:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608010:0011:0013:0014:0016:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Fri 2 OctSun 27 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 02:20 UTC27d ago 1 NaN running 0
1 Sun 27 Sep, 19:47 UTC31d ago 1 held half 4.3 days 1
2 Wed 16 Sep, 20:59 UTC42d ago 1 halved by day 2 10.9 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2000 · seed 484554513
Map of Micro Wasteland COMING SOON
map
Custom Map
size
2000
seed
484554513

Server

srv.info()
address
147.189.168.112:27191
region
–
max players
24
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 02:20 UTC
hostname
–
first seen
16 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 510 on average312/375
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average414/475
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average950/1000
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average46/100
4eulongtest (private perf box)EU · groups of 14+ · monthly · 267 on average480/8
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average974/1000

Quick answers

From the figures on this page.

Player counts

What position does Micro Wasteland COMING SOON take in the server rankings?

Rank #15,289 on seven-day player hours for Micro Wasteland COMING SOON, within the top 69% of all ranked servers.

What population does Micro Wasteland COMING SOON carry?

Current row: 0 players on Micro Wasteland COMING SOON, against 24 slots. Over the last seven days it averaged 0 players.

Server facts

How well does Micro Wasteland COMING SOON perform?

The 48-hour average is 58 server fps, with a low of 48. The entity count peaked at 26,729, covering buildings, deployables and the rest of the world. The memory field tops out at 1,057 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is Micro Wasteland COMING SOON on?

The build is Rust network protocol 2634 and build 166569 on Linux, run by Micro Wasteland COMING SOON. The protocol has to match before you can join, and Steam does the updating.

How reliable is Micro Wasteland COMING SOON, and is it online now?

Online is the state at the latest refresh for Micro Wasteland COMING SOON. Count back 6 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 19 of 168, 11%. The first row Rust Data holds for it is dated 16 September 2026.

In which location is Micro Wasteland COMING SOON hosted?

There is no region published for Micro Wasteland COMING SOON. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 147.189.168.112:27191 is its address.

Map and rules

Which rules apply on Micro Wasteland COMING SOON, and what settings?

No gather rate appears in the name: Micro Wasteland COMING SOON. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has Micro Wasteland COMING SOON selected?

Micro Wasteland COMING SOON runs a procedural map of size 2,000 with seed 484554513, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Custom Map is what the map name field says.

Wipe data

When does Micro Wasteland COMING SOON wipe, and on what schedule?

Irregular wipe times on Micro Wasteland COMING SOON leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 27 days 16 hours ago.

What is wipe day on Micro Wasteland COMING SOON like?

The average peak over recent wipes is 1 players. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 50% of recent wipes. Otherwise the crowd fell below half by day 2.

Tags, lists

Where does Micro Wasteland COMING SOON appear among Rust Data lists and filters?

The Rust Data lists that Micro Wasteland COMING SOON fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Micro Wasteland COMING SOON?

Read by the game's server browser, the tags Micro Wasteland COMING SOON publishes are: gmrust (Game mode): Rust survival in its standard form; mp24 (Max players): 24 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166569 (Build): The server runs build 166569; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way into Micro Wasteland COMING SOON?

In Rust, F1 opens the console: type client.connect 147.189.168.112:27191. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp24,ptrak,$r?,v2634,gmrust,cs166569,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp24
Max players 24 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs166569
Build The server runs build 166569.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 103,409 players 11,892 servers online