Offline 147.92.98.181:28015 checked 44d ago
Local Test Server
Connect
srv = rust.server("147.92.98.181:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 147.92.98.181:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 8 Sep 2026, 01:13 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 520 on average | 389/425 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 336 on average | 22/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 333 on average | 45/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 180/200 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 69/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 263 on average | 77/100 |
Quick answers
From the figures on this page.
Player counts
How does Local Test Server compare in the rankings?
Rank #14,550 on seven-day player hours for Local Test Server, within the top – of all ranked servers.
What population does Local Test Server carry?
The current row shows Local Test Server offline; the last response was 44 days 6 hours ago.
Server facts
What is the Rust version on Local Test Server?
The build is Rust network protocol 2633 and build 163794 on Windows, run by Local Test Server. Steam updates your game for you, but the protocol must match to join.
Is Local Test Server up, and what does its uptime show?
Local Test Server is offline at this refresh; the last response came 44 days 6 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
In which location is Local Test Server hosted?
No region is published by Local Test Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 147.92.98.181:28015 is its address.
Map and rules
Which settings and rules does Local Test Server run?
The name Local Test Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. The server browser lists it under Community. The VAC field reads off.
Which map has Local Test Server selected?
The game generates its map: procedural, on Local Test Server.
Wipes and dates
On what schedule does Local Test Server wipe?
A rhythm cannot be read from the wipes of Local Test Server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 49 days 23 hours ago.
Tags and filters
Where does Local Test Server appear among Rust Data lists and filters?
The Rust Data lists that Local Test Server fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Local Test Server?
These tags are published by Local Test Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs163794 (Build): Recorded game build: 163794; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
How can I connect to Local Test Server?
Enter client.connect 147.92.98.181:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.