Rust Data

rustdata.spaceservers147.93.126.229:28017.ipynb

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Online EU 147.93.126.229:28015 checked 10m ago

FAR: Chill PvE [EU Biweekly]

biweekly wipes vanillacarbonpve

Connect

srv = rust.server("147.93.126.229:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 2/50 # 4% full
7-day average 4 # peak 17
rank #1,524 # top 7% · #610 in EU
last wipe 13d ago # biweekly schedule
next wipe 7d 2h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
02.557.51017:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.

Wipe schedule · fixed weekdays

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. # The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak15players, last three wipes
crowd held0%else halves by day 8.5

Coming wipes

inatkind
07d 2hThu 5 Nov, 19:00 UTCFW force wipe
114d 2hThu 12 Nov, 18:15 UTCwipe
235d 2hThu 3 Dec, 19:00 UTCFW force wipe
342d 2hThu 10 Dec, 18:15 UTCwipe

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 14, 23 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 18:15 UTC13d ago 14 NaN running 1
1 Thu 1 Oct, 18:14 UTC FW27d ago 12 halved by day 11 14 days 0
2 Thu 17 Sep, 18:17 UTC41d ago 18 halved by day 6 14 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4250 · seed 1869056560
Map of FAR: Chill PvE [EU Biweekly]
map
Procedural Map
size
4250
seed
1869056560
Open on RustMaps

Server

srv.info()
address
147.93.126.229:28015
region
EU
max players
50
group limit
5 max
wipe schedule
biweekly
last wipe
15 Oct 2026, 18:15 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
FAR: Chill PvE - Build, Compete, Succeed! - Strict PvE: Violators are auto-Kicked or Banned! - Raiding is ONLY allowed in marked Event Bases. - No Blueprint wipe (unless forced by Facepunch) - Player bases protected and 10% upkeep for casual play. - Rules and player commands: enter /info in chat - Wipe: 1st, 3rd and 5th Thursday at 19:00 BST/GMT - Server auto-restarts nightly at 01:00 BST/GMT rs027e/a]?P(0rAi41Qdr$

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0FAR: Serene PvE [EU Biweekly]EU · groups of 5 · biweekly · 2 on average1/25
1[EU/UA] GRAND ISLAND PVEEU · groups of 5 · biweekly · 2 on average2/50
2[EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 15 on average10/100
3[EU/GER] Der Aussenposten PvE | Vanilla | Beginners WelcomeEU · groups of 8+ · biweekly · 3 on average1/75
4LATIA FUN PVE |Custom Items,Raidable Bases,Boss,Events|EU · groups of 5 · monthly · 3 on average2/100
5[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 243 on average281/2000

Quick answers

From the figures on this page.

Population

What position does FAR: Chill PvE [EU Biweekly] take in the server rankings?

Ranked #1,524 on seven-day player hours, FAR: Chill PvE [EU Biweekly] is #610 in Europe and in the top 7% of all ranked servers.

How full does FAR: Chill PvE [EU Biweekly] run?

FAR: Chill PvE [EU Biweekly] reports 2 players at this refresh, with 50 slots configured. Over the last seven days it averaged 4 players and peaked at 17. The 48-hour sample puts the busiest hour at 20:00 UTC, averaging 7 players.

About the server

How smoothly does FAR: Chill PvE [EU Biweekly] run?

The 48-hour average is 22 server fps, with a low of 6. Buildings, deployables and all else in the world took the count as high as 137,916 entities. A high of 4,642 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

What Rust version does FAR: Chill PvE [EU Biweekly] run?

Version Rust network protocol 2635 and build 168909 on Linux is reported by FAR: Chill PvE [EU Biweekly]. The protocol has to match before you can join, and Steam does the updating.

How reliable is FAR: Chill PvE [EU Biweekly], and is it online now?

FAR: Chill PvE [EU Biweekly] reports itself online at the current refresh. A restart about 12 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does FAR: Chill PvE [EU Biweekly] sit?

With its EU tag, FAR: Chill PvE [EU Biweekly] lists itself in Europe. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 147.93.126.229:28015.

Rules, settings, map

What rules and settings are recorded for FAR: Chill PvE [EU Biweekly]?

You will not find a gather rate in the string FAR: Chill PvE [EU Biweekly]. 5 players is the maximum per group. Recorded as pve, player combat is not allowed. The server browser lists it under Community. Plugins installed: Carbon. The description says vanilla, which here means untouched settings: rates, kits and rules as shipped. VAC is running: Valve's anti-cheat is on.

Which map has FAR: Chill PvE [EU Biweekly] loaded?

The game generates the map on FAR: Chill PvE [EU Biweekly]: procedural, size 4,250, seed 1869056560. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does FAR: Chill PvE [EU Biweekly] wipe, and how often?

every 4 weeks on Thursday at 18:15 UTC is how FAR: Chill PvE [EU Biweekly] wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. A new world was started 13 days 21 hours ago, and that is the one in play. Its tags carry a wipe schedule of every two weeks.

On FAR: Chill PvE [EU Biweekly], what happens on wipe day?

Recent wipes averaged 15 players at their peak. The crowd on the latest wipe topped out 23 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 8.5.

Tags, lists

Which lists on Rust Data hold FAR: Chill PvE [EU Biweekly], and which filters?

On Rust Data, FAR: Chill PvE [EU Biweekly] appears in these lists: EU Rust servers, Rust community servers, unfiltered, Rust PvE servers and Vanilla Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How should you read the server tags on FAR: Chill PvE [EU Biweekly]?

These tags are published by FAR: Chill PvE [EU Biweekly] and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts5 (Group limit): Team size tops out at 5; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^b (Biweekly): Two weeks between wipes; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^p (PvE): PvE: the world is the threat, not other players; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): In the server browser it sits under Europe. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join FAR: Chill PvE [EU Biweekly]?

Enter client.connect 147.93.126.229:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://discord.com/invite/ZTSQ43gcGV is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^y,^b,^v,EU,^p,gmrust,cs168909,ts5

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players The server lists 50 slots.
ts5
Group limit Team size tops out at 5.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two weeks between wipes.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Gameplay

^p
PvE PvE: the world is the threat, not other players.

Mods and access

^y
Carbon The plugin framework in use is Carbon.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 95,389 players 11,875 servers online