Rust Data

rustdata.spaceservers147.93.162.142:28416.ipynb

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Offline 147.93.162.142:28415 checked 3h ago

[EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop

monthly wipes vanillamoddedoxide

Connect

srv = rust.server("147.93.162.142:28416")
print(srv.connect_command)

Right now

srv.summary()
players now 1/50 # 2% full
7-day average 0 # peak 4
rank #4,550 # top 20%
last wipe 6h ago # monthly schedule
next wipe 6d 20h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75123:0007:0016:0001:0010:0018:00Wiped Wed 28 Oct, 12:52 UTCWIPEWiped Thu 29 Oct, 15:54 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
02040608023:0007:0016:0001:0010:0018:00Wiped Wed 28 Oct, 12:52 UTCWIPEWiped Thu 29 Oct, 15:54 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. # The force wipe · high confidence

usual gap1.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2

Coming wipes

inatkind
06d 20hThu 5 Nov, 19:00 UTCFW force wipe
134d 20hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Tue 27 OctMon 26 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 29 Oct, 15:54 UTC6h ago NaN NaN running 0
1 Wed 28 Oct, 12:52 UTC1d ago NaN NaN NaN 0
2 Tue 27 Oct, 18:47 UTC2d ago 1 NaN 0.8 days 1
3 Mon 26 Oct, 19:08 UTC3d ago 1 NaN 1 days 1
4 Wed 21 Oct, 19:09 UTC8d ago 5 halved by day 2 5 days 0
5 Sat 10 Oct, 12:35 UTC19d ago 2 held half 11.3 days 1
6 Fri 9 Oct, 20:14 UTC20d ago 2 NaN 0.7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 1444129400
Map of [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop
map
Procedural Map
size
3500
seed
1444129400
Open on RustMaps

Server

srv.info()
address
147.93.162.142:28415
region
–
max players
50
group limit
8, the default
wipe schedule
monthly
last wipe
29 Oct 2026, 15:54 UTC
hostname
–
first seen
9 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average34/700
1404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average87/700
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average11/1000
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 78 on average70/1000
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 74 on average129/1000
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10EU · groups of 16+ · monthly · 71 on average220/1000

Quick answers

From the figures on this page.

Population

What position does [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop take in the server rankings?

Player hours over seven days put [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop at #4,550, in the top 20% of the ranked set.

How full does [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop run?

[EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop returns no live count at this refresh, having last been seen 3 hours ago. Over the last seven days it averaged 0 players and peaked at 4. Averaged by hour over 48 hours, 14:00 UTC is the busiest, at 1 players.

About the server

How smoothly does [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop run?

The 48-hour average is 58 server fps, with a low of 7. Buildings, deployables and all else in the world took the count as high as 90,646 entities. Memory peaked at 2,796 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop on?

Version Rust network protocol 2635 and build 168909 on Windows is reported by [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop. Steam updates your game for you, but the protocol must match to join.

How reliable is [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop, and is it up?

The latest sample has [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop offline, with a last sighting 3 hours ago. Count back 2 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 9 October 2026.

Which location does [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop run from?

No region tag is published by [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop, though its name points to Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 147.93.162.142:28415.

Rules, settings, map

Which rules apply on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop, and what settings?

The name [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Its own label is vanilla: facepunch's stock game, with rates, kits and rules untouched. VAC, Valve's anti-cheat, is enabled.

Which map has [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop loaded?

Size 3,500, seed 1444129400: the procedural map on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

When does [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop wipe, and on what schedule?

The only wipe [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 6 hours ago. The tags list wipes as monthly.

On [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. 0 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 50% of recent wipes. In the wipes where it did not hold, half was lost by day 2.

Tags and filters

Which lists on Rust Data hold [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop, and which filters?

The Rust Data lists that [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop fits are: EU Rust servers and Modded Rust servers. Under these filters on the server list, it is listed: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Which meanings do the tags on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop hold?

The game's server browser reads these tags from [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?

The manual route: launch Rust, F1, then client.connect 147.93.162.142:28415. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players 50 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 78,914 players 11,790 servers online