Connect
srv = rust.server("148.113.198.13:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 6% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 18h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 18h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 21, 35 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 8 Oct, 07:26 UTC20d ago | 21 | NaN | running | 8 |
| 1 | Thu 24 Sep, 11:44 UTC34d ago | 33 | halved by day 11 | 13.8 days | 7 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4300 · seed 280505286
- map
- Procedural Map
- size
- 4300
- seed
- 280505286
Server
srv.info()- address
- 148.113.198.13:28015
- region
- –
- max players
- 250
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 24 Sep 2026, 11:44 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustopia.gg - US Large | NA · groups of 16+ · monthly · 133 on average | 158/200 |
| 1 | Rusty Moose |US Monthly| | NA · groups of 12+ · monthly · 113 on average | 130/200 |
| 2 | [US East] Facepunch Premium 1 | NA · groups of 8+ · monthly · 76 on average | 90/400 |
| 3 | RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLY | NA · groups of 50+ · monthly · 63 on average | 52/225 |
| 4 | PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo Solo | NA · groups of 20+ · monthly · 38 on average | 27/200 |
| 5 | Rusticated.com - US Premium Long | NA · groups of 16+ · monthly · 34 on average | 32/150 |
Quick answers
From the figures on this page.
Player counts
How does [US] Facepunch Staging compare in the rankings?
Over the last seven days [US] Facepunch Staging sits at #1,436 on player hours, in the top 6% of ranked servers.
What population does [US] Facepunch Staging carry?
The sample now reads 6 players for [US] Facepunch Staging, out of 250 slots. Over the last seven days it averaged 5 players and peaked at 12. Peak hour in the last 48 hours: 03:00 UTC, mean 9 players.
Server facts
How smoothly does [US] Facepunch Staging run?
The 48-hour average is 202 server fps, with a low of 151. Buildings, deployables and all else in the world took the count as high as 122,000 entities. A high of 3,031 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on [US] Facepunch Staging?
The build is Rust network protocol 2635 and build 169488 on Windows, run by [US] Facepunch Staging. The protocol has to match before you can join, and Steam does the updating.
Is [US] Facepunch Staging up, and what does its uptime show?
The current sample puts [US] Facepunch Staging online. The uptime it reports puts the last restart about 13 hours ago. 144 of 168 hours up over the last 7 full days, or 86%. The first row Rust Data holds for it is dated 13 September 2026.
Which location does [US] Facepunch Staging run from?
The name of [US] Facepunch Staging points to North America, even though no region tag is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 148.113.198.13:28015 is its address.
Rules, settings, map
Which settings and rules does [US] Facepunch Staging run?
The name [US] Facepunch Staging carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Official tab in game: it is there. The description says vanilla, which here means facepunch's stock game, with rates, kits and rules untouched. Anti-cheat status: VAC on.
What is the map on [US] Facepunch Staging?
Size 4,300, seed 280505286: the procedural map on [US] Facepunch Staging, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
On what schedule does [US] Facepunch Staging wipe?
The only wipe [US] Facepunch Staging takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. A new world was started 34 days 12 hours ago, and that is the one in play. The tags list wipes as monthly.
On [US] Facepunch Staging, what happens on wipe day?
Recent wipes averaged 27 players at their peak. The crowd on the latest wipe topped out 35 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 11 in the other cases.
Tags and filters
Which Rust Data filters and lists contain [US] Facepunch Staging?
On Rust Data, [US] Facepunch Staging appears in these lists: Official Rust servers, North America Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Which meanings do the tags on [US] Facepunch Staging hold?
Read by the game's server browser, the tags [US] Facepunch Staging publishes are: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival play, standard Rust; mp250 (Max players): 250 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs169488 (Build): Recorded game build: 169488; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into [US] Facepunch Staging?
Enter client.connect 148.113.198.13:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
