Rust Data

rustdata.spaceservers148.113.24.99:29030.ipynb

Run all rust-data · live

‹ All servers

Online EA 148.113.24.99:29029 checked 7m ago

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly

2x biweekly wipes vanillamoddedoxide

Connect

srv = rust.server("148.113.24.99:29030")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak 1
rank #8,707 # top 39% · #440 in EA
last wipe 13d ago # biweekly schedule
next wipe 10h # Thu 29 Oct, 12:33 UTC
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 39% of all ranked servers, top 79% in EA. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Thursday 29 October, 12:33 UTC, in 10h. # Its biweekly schedule tag · low confidence

usual gap9.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

Coming wipes

inatkind
010hThu 29 Oct, 12:33 UTCwipe
17d 17hThu 5 Nov, 19:00 UTCFW force wipe
214d 10hThu 12 Nov, 12:33 UTCwipe
328d 10hThu 26 Nov, 12:33 UTCwipe
435d 17hThu 3 Dec, 19:00 UTCFW force wipe
542d 10hThu 10 Dec, 12:33 UTCwipe

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 12:33 UTC13d ago 1 NaN running 0
1 Thu 1 Oct, 18:38 UTC FW27d ago 2 halved by day 2 13.7 days 0
2 Sun 27 Sep, 08:58 UTC31d ago 1 halved by day 2 4.4 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 1614537442
Map of [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly
map
Procedural Map
size
3000
seed
1614537442
Open on RustMaps

Server

srv.info()
address
148.113.24.99:29029
region
EA
max players
40
group limit
8, the default
wipe schedule
biweekly
last wipe
15 Oct 2026, 12:33 UTC
hostname
–
first seen
27 Sep 2026

About this server · in its own words

print(srv.description)
Welcome to RustNexus , a community-driven Vanilla+ server designed to keep Rust feeling authentic while improving the overall experience with carefully balanced quality-of-life features. ⚡ 2x Gather | 2x Stack | 2x Scrap 🛡 3 Day Raid Protection ⚔ Online Raiding (Days 4–9) 💥 Full Raiding (Day 10+) 👥 6 Max Teams & Clans 🏆 Clan Wars & Hall of Fame ⭐ Clan Power MVPs & Rivalries 💎 Prestige-Based Progression 📅 Bi-Weekly Wipes 💰 Balanced Economy 🚫 No Kits | No Pay-to-Win 🔨 Vanilla Crafting & Smelting 🚗 Vanilla Vehicles 👮 Active Admin Team 💬 Discord Community 🎉 Regular Events 🚀 Performance Optimised Whether you're a solo player or part of a six-player team RustNexus offers a competitive fair and long-term Rust experience without unnecessary mods or overpowered features.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[SEA] AseanPanda.net | 2x Vanilla | MAP WIPE 3 | 27/10EA · groups of 8+ · 2x · biweekly · 81 on average20/115
1[SEA] Rust Manila 2x | BiweeklyEA · groups of 8+ · 2x · biweekly · 25 on average2/150
2[SEA] MayhemPH | 2x PvPvE | Raid 3PM-12AM | FULL WIPE 23/10EA · groups of 8+ · 2x · biweekly · 4 on average4/140
3[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 17 on average1/100
4[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29EA · no group limit · biweekly · 4 on average1/20
5瞌睡熊『5倍10废|10.29|萌新首选|无权限』EA · groups of 8+ · biweekly · 4 on average1/100

Quick answers

From the figures on this page.

Player counts

How does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly compare in the rankings?

On seven-day player hours [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly is #8,707 overall and #440 in Asia, inside the top 39% of all ranked servers.

How many players does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly hold at once?

The sample now reads 0 players for [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly, out of 40 slots. Over the last seven days it averaged 0 players and peaked at 1.

Server facts

How well does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly perform?

The 48-hour average is 232 server fps, with a low of 79. The entity count peaked at 51,321, covering buildings, deployables and the rest of the world. The memory field tops out at 3,213 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly run?

Version Rust network protocol 2635 and build 168909 on Linux is reported by [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly. Steam updates your game for you, but the protocol must match to join.

Is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly up, and what does its uptime show?

The current sample puts [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly online. Count back 46 minutes from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 27 September 2026.

Where does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly sit?

The EA tag is what [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly uses to list itself in Asia. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 148.113.24.99:29029.

Settings and map

Which settings and rules does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly run?

Gather sits at 2x, read from the server's own name: [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. The description says vanilla, which here means facepunch's stock game, with rates, kits and rules untouched. VAC, Valve's anti-cheat, is enabled.

Which map has [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly loaded?

The game generates the map on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly: procedural, size 3,000, seed 1614537442. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

When does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly wipe, and on what schedule?

Too few wipes are on record for [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly to confirm its schedule, so the tag drives the prediction. The schedule puts the next wipe on Thursday 29 October at 12:33 UTC. The world it runs now was generated 13 days 13 hours ago. A fortnightly wipe schedule is published in its tags.

What is wipe day on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly like?

Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 2 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 2 in the other cases.

Tags and filters

Which Rust Data filters and lists contain [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

The Rust Data lists that [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly fits are: Modded Rust servers and 2x Rust servers. It appears under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Which meanings do the tags on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly hold?

Read by the game's server browser, the tags [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly publishes are: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): 40 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^b (Biweekly): Wipes run on a two-week cycle; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game; EA (East Asia): The server browser files it under East Asia. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way into [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

In Rust, F1 opens the console: type client.connect 148.113.24.99:29029. Launch Rust on this page does the same by opening the game through Steam and connecting. https://rust.nexnise.com/ is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp40
Max players 40 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Wipes run on a two-week cycle.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 40,419 players 11,701 servers online