Rust Data

rustdata.spaceservers149.22.84.151:28017.ipynb

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Offline 149.22.84.151:28015 checked 44d ago

Local Test Server

Connect

srv = rust.server("149.22.84.151:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak –
rank #13,034 # no region published
last wipe 50d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
No rank history yet.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
149.22.84.151:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
8 Sep 2026, 01:13 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 550 on average636/675
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average485/525
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 300 on average59/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average36/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 269 on average138/200
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 257 on average255/300

Quick answers

From the figures on this page.

Population data

What position does Local Test Server take in the server rankings?

Rank #13,034 on seven-day player hours for Local Test Server, within the top – of all ranked servers.

How many players does Local Test Server hold at once?

Offline now for Local Test Server, with the last sample 44 days 22 hours ago.

About the server

Which Rust version is Local Test Server on?

The build is Rust network protocol 2633 and build 163794 on Windows, run by Local Test Server. The protocol has to match before you can join, and Steam does the updating.

Is Local Test Server up, and what does its uptime show?

Offline now for Local Test Server, last seen 44 days 22 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is Local Test Server hosted?

There is no region published for Local Test Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 149.22.84.151:28015.

Rules, settings, map

Which rules apply on Local Test Server, and what settings?

No gather rate appears in the name: Local Test Server. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. Community is its browser category. Anti-cheat status: VAC off.

Which map has Local Test Server selected?

Local Test Server runs a procedural map, which the game generates.

Wipe data

When does Local Test Server wipe, and how often?

The record for Local Test Server holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 50 days 16 hours ago, and that is the one in play.

Tags and filters

Which lists on Rust Data hold Local Test Server, and which filters?

The Rust Data lists that Local Test Server fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Local Test Server?

These tags are published by Local Test Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs163794 (Build): Recorded game build: 163794; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into Local Test Server?

Enter client.connect 149.22.84.151:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players 10 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs163794
Build Recorded game build: 163794.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 89,289 players 11,829 servers online