Online 15.204.152.85:20204 checked 13m ago
Deadlands 2x
Connect
srv = rust.server("15.204.152.85:20205")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 14 Oct, 08:26 UTC15d ago | 0 | NaN | running | 0 |
| 1 | Sat 26 Sep, 04:47 UTC33d ago | 2 | halved by day 3 | 18.2 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1487159490
- map
- Procedural Map
- size
- 4500
- seed
- 1487159490
Server
srv.info()- address
- 15.204.152.85:20204
- region
- –
- max players
- 75
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 14 Oct 2026, 08:26 UTC
- hostname
- –
- first seen
- 24 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · monthly · 820 on average | 758/800 |
| 1 | Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · monthly · 606 on average | 418/400 |
| 2 | Atlas - US 2X Monthly | Vanilla+ | No BP Wipes | NA · groups of 16+ · 2x · monthly · 375 on average | 95/150 |
| 3 | EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr | EU · groups of 50+ · 2x · monthly · 352 on average | 163/180 |
| 4 | Magic Rust #18 — Vanilla 2x | Baйп 28.10 | EU · groups of 150+ · 2x · weekly · 332 on average | 990/1090 |
| 5 | MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 | EU · groups of 300+ · 2x · weekly · 315 on average | 166/1000 |
Quick answers
From the figures on this page.
Population
What position does Deadlands 2x take in the server rankings?
Over the last seven days Deadlands 2x sits at #15,323 on player hours, in the top 69% of ranked servers.
How full does Deadlands 2x run?
Current row: 0 players on Deadlands 2x, against 75 slots. Over the last seven days it averaged 0 players.
About the server
How smoothly does Deadlands 2x run?
Averaged over 48 hours: 107 server fps, never under 74. Entity numbers reached 127,766, and that includes buildings, deployables and the rest. Memory peaked at 4,987 MB. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on Deadlands 2x?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Deadlands 2x. Steam updates your game for you, but the protocol must match to join.
How reliable is Deadlands 2x, and is it up?
The current sample puts Deadlands 2x online. Count back 6 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 24 September 2026.
Where does Deadlands 2x sit?
For Deadlands 2x, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 15.204.152.85:20204 is its address.
Map and rules
What rules and settings are recorded for Deadlands 2x?
2x gather is what the name states, and the name is Deadlands 2x. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has Deadlands 2x selected?
Deadlands 2x runs a procedural map of size 4,500 with seed 1487159490, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
When does Deadlands 2x wipe, and on what schedule?
The record for Deadlands 2x holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 15 days 3 hours ago.
On Deadlands 2x, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 3 in the other cases.
Tags, lists
Which Rust Data filters and lists contain Deadlands 2x?
On Rust Data, Deadlands 2x appears in these lists: Modded Rust servers and 2x Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
How should you read the server tags on Deadlands 2x?
These tags are published by Deadlands 2x and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp75 (Max players): Slot count: 75; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to Deadlands 2x?
In Rust, F1 opens the console: type client.connect 15.204.152.85:20204. Launch Rust on this page does the same by opening the game through Steam and connecting.