Rust Data

rustdata.spaceservers15.204.232.45:28117.ipynb

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Online NA 15.204.232.45:28115 checked 16m ago

Jack&Swan [TEST SERVER]

monthly wipes moddedcarbonpve

Connect

srv = rust.server("15.204.232.45:28117")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #6,970 # top 32% · #1083 in NA
no wipes 'resets' # 5 new worlds this week: a reset every few hours, not a wipe schedule
next wipe – # resets, no wipes

Players

srv.players.plot(range="48h")
AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 32% of all ranked servers, top 58% in NA. Ranked on player hours over the last seven days.

World resets · a new world every few hours; none of these counts as a wipe

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 18:49 UTC36m ago NaN NaN NaN 0
1 Thu 22 Oct, 20:42 UTC4d ago NaN NaN NaN 0
2 Thu 22 Oct, 18:24 UTC5d ago 1 NaN NaN 0
3 Wed 21 Oct, 01:18 UTC6d ago NaN NaN NaN 0
4 Tue 20 Oct, 22:44 UTC6d ago 1 NaN 1.8 days 0
5 Thu 1 Oct, 17:50 UTC FW26d ago 0 NaN 19.2 days 0
display(srv.map, srv.info())

Map

4096 · seed 1337
Map of Jack&Swan [TEST SERVER]
map
Custom Map
size
4096
seed
1337

Server

srv.info()
address
15.204.232.45:28115
region
NA
max players
50
group limit
8, the default
wipe schedule
monthly
last wipe
resets constantly
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(1)
serverlike_thisplayers
0RustBambook|PVE|SKINDROPSgroups of 10+ · monthly · 1 on average1/2

Quick answers

From the figures on this page.

Population

What position does Jack&Swan [TEST SERVER] take in the server rankings?

On seven-day player hours Jack&Swan [TEST SERVER] is #6,970 overall and #1,083 in North America, inside the top 32% of all ranked servers.

What population does Jack&Swan [TEST SERVER] carry?

Current row: 0 players on Jack&Swan [TEST SERVER], against 50 slots. Over the last seven days it averaged 0 players and peaked at 1.

Server facts

How smoothly does Jack&Swan [TEST SERVER] run?

The 48-hour average is 58 server fps, with a low of 37. Buildings, deployables and all else in the world took the count as high as 103,480 entities. A high of 4,614 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is Jack&Swan [TEST SERVER] on?

Rust network protocol 2635 and build 168909 on Linux is what Jack&Swan [TEST SERVER] runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Jack&Swan [TEST SERVER], and is it online now?

The current sample puts Jack&Swan [TEST SERVER] online. Count back 16 hours from its reported uptime to get the last restart. Uptime of 63% across the last 7 full days: 106 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

Which location does Jack&Swan [TEST SERVER] run from?

The NA tag is what Jack&Swan [TEST SERVER] uses to list itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 15.204.232.45:28115.

Rules, settings, map

What rules and settings are recorded for Jack&Swan [TEST SERVER]?

No gather rate appears in the name: Jack&Swan [TEST SERVER]. No custom cap; the default of 8 players per group stands. Recorded as pve, no combat between players. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.

Which map has Jack&Swan [TEST SERVER] selected?

Jack&Swan [TEST SERVER] runs a procedural map of size 4,096 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Custom Map.

Wipe schedule

When does Jack&Swan [TEST SERVER] wipe, and on what schedule?

A new world arrives every few hours on Jack&Swan [TEST SERVER], so no wipe schedule is kept and those resets do not count as wipes.

Tags, lists

Which lists on Rust Data hold Jack&Swan [TEST SERVER], and which filters?

The Rust Data lists that Jack&Swan [TEST SERVER] fits are: Modded Rust servers, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Which meanings do the tags on Jack&Swan [TEST SERVER] hold?

The game's server browser reads these tags from Jack&Swan [TEST SERVER]: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): PvE: the world is the threat, not other players; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon; NA (North America): In the server browser it sits under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way to join Jack&Swan [TEST SERVER]?

In Rust, F1 opens the console: type client.connect 15.204.232.45:28115. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players 50 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Gameplay

^p
PvE PvE: the world is the threat, not other players.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 93,191 players 11,886 servers online