Online 15.204.44.89:60416 checked 11m ago
bulaaa tatata
Connect
srv = rust.server("15.204.44.89:60418")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. # The force wipe
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 482913
- map
- Procedural Map
- size
- 4500
- seed
- 482913
Server
srv.info()- address
- 15.204.44.89:60416
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 25 Oct 2026, 05:01 UTC
- hostname
- –
- first seen
- 25 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 12/700 |
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 1/1000 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 78 on average | 34/700 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 70 on average | 26/1000 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 67 on average | 1/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 64 on average | 51/1000 |
Quick answers
From the figures on this page.
Population data
What position does bulaaa tatata take in the server rankings?
Rank #4,996 on seven-day player hours for bulaaa tatata, within the top 22% of all ranked servers.
What population does bulaaa tatata carry?
bulaaa tatata reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players and peaked at 3. The 48-hour sample puts the busiest hour at 03:00 UTC, averaging 2 players.
Server data
How well does bulaaa tatata perform?
Averaged over 48 hours: 106 server fps, never under 56. Buildings, deployables and all else in the world took the count as high as 128,726 entities. Memory peaked at 7,494 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does bulaaa tatata run?
The build is Rust network protocol 2635 and build 168909 on Linux, run by bulaaa tatata. The protocol has to match before you can join, and Steam does the updating.
How reliable is bulaaa tatata, and is it up?
The current sample puts bulaaa tatata online. The uptime it reports puts the last restart about 21 hours ago. 71 of 72 hours up over the last 3 full days, or 99%. Rust Data logged it first on 25 October 2026.
Which location does bulaaa tatata run from?
For bulaaa tatata, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 15.204.44.89:60416.
Rules, settings, map
What rules and settings are recorded for bulaaa tatata?
No gather rate appears in the name: bulaaa tatata. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
Which map has bulaaa tatata loaded?
The game generates the map on bulaaa tatata: procedural, size 4,500, seed 482913. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does bulaaa tatata wipe, and on what schedule?
The next wipe for bulaaa tatata is an estimate, drawn from the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 3 days 22 hours ago. The tags list wipes as monthly.
Lists and tags
Which Rust Data filters and lists contain bulaaa tatata?
These Rust Data lists include bulaaa tatata: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Which meanings do the tags on bulaaa tatata hold?
Read by the game's server browser, the tags bulaaa tatata publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to bulaaa tatata?
Enter client.connect 15.204.44.89:60416 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.