Rust Data

rustdata.spaceservers15.204.65.147:29317.ipynb

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Offline 15.204.65.147:29315 checked 44d ago

scott

pve

Connect

srv = rust.server("15.204.65.147:29317")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,025 # no region published
last wipe 53d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
15.204.65.147:29315
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
5 Sep 2026, 23:52 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 55 on average20/200
1[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 32 on average23/200
2[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 31 on average12/200
3[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 22 on average8/150
4【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average41/200
5[EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 16 on average5/100

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does scott rank?

Over the last seven days scott sits at #15,025 on player hours, in the top – of ranked servers.

What population does scott carry?

The current row shows scott offline; the last response was 44 days 20 hours ago.

About the server

What is the Rust version on scott?

The build is Rust network protocol 2633 and build 163207 on Windows, run by scott. Steam updates your game for you, but the protocol must match to join.

Is scott up, and what does its uptime show?

scott is offline at this refresh; the last response came 44 days 20 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does scott sit?

No region is published by scott. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 15.204.65.147:29315 is its address.

Settings and map

What rules and settings are recorded for scott?

No gather rate appears in the name: scott. No custom cap; the default of 8 players per group stands. Recorded as pve, no combat between players. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has scott selected?

A procedural map runs on scott, generated by the game.

Wipe schedule

When does scott wipe, and on what schedule?

Too few wipes are on record for scott to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 53 days 13 hours ago, and that is the one in play.

Tags and filters

Which lists on Rust Data hold scott, and which filters?

These Rust Data lists include scott: Rust community servers, unfiltered and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

How should you read the server tags on scott?

Read by the game's server browser, the tags scott publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs163207 (Build): The server runs build 163207; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^p (PvE): Players do not fight each other here; the world supplies the danger. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to scott?

In Rust, F1 opens the console: type client.connect 15.204.65.147:29315. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2633,^p,gmrust,cs163207,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players 50 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol To join, your game must run protocol 2633.
cs163207
Build The server runs build 163207.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 69,100 players 11,795 servers online