Offline 15.204.68.136:23222 checked 3d ago
Arborlon
Connect
srv = rust.server("15.204.68.136:23223")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 19:56 UTC FW27d ago | 1 | NaN | running | 0 |
| 1 | Mon 28 Sep, 18:23 UTC30d ago | 1 | held half | 3.1 days | 0 |
| 2 | Fri 25 Sep, 23:15 UTC33d ago | 1 | held half | 2.8 days | 0 |
| 3 | Tue 22 Sep, 16:26 UTC36d ago | 1 | held half | 3.3 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2000 · seed 70000
- map
- Procedural Map
- size
- 2000
- seed
- 70000
Server
srv.info()- address
- 15.204.68.136:23222
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 20:58 UTC
- hostname
- –
- first seen
- 21 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 519 on average | 393/400 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 346/350 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 38/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 32/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 47/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 244 on average | 151/200 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Arborlon rank?
Over the last seven days Arborlon sits at #15,338 on player hours, in the top 69% of ranked servers.
How full does Arborlon run?
Offline now for Arborlon, with the last sample 3 days 18 hours ago. Over the last seven days it averaged 0 players.
About the server
What is the Rust version on Arborlon?
Rust network protocol 2635 and build 168909 on Linux is what Arborlon runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Arborlon, and is it up?
Offline now for Arborlon, last seen 3 days 18 hours ago. Over the last 7 full days the hours up number 89 of 168, 53%. Its earliest recorded date in Rust Data is 21 September 2026.
Which location does Arborlon run from?
There is no region published for Arborlon. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 15.204.68.136:23222.
Map and rules
Which settings and rules does Arborlon run?
The name Arborlon carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.
What is the map on Arborlon?
Arborlon runs a procedural map of size 2,000 with seed 70000, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
On what schedule does Arborlon wipe?
Arborlon wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 27 days 13 hours ago.
On Arborlon, what happens on wipe day?
Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 1 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
Tags and filters
Which Rust Data filters and lists contain Arborlon?
The Rust Data lists that Arborlon fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Arborlon?
The game's server browser reads these tags from Arborlon: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): Slot count: 5; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join Arborlon?
The manual route: launch Rust, F1, then client.connect 15.204.68.136:23222. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.