Rust Data

rustdata.spaceservers15.204.83.240:28016.ipynb

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Offline 15.204.83.240:28015 checked 17d ago

typical testsss

Connect

srv = rust.server("15.204.83.240:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,702 # top 71%
last wipe 17d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k4 Oct7 Oct10 Oct12 Oct15 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 11 Oct, 03:08 UTC17d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1000 · seed 6738
Map of typical testsss
map
Procedural Map
size
1000
seed
6738
Open on RustMaps

Server

srv.info()
address
15.204.83.240:28015
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
11 Oct 2026, 03:08 UTC
hostname
–
first seen
4 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average237/275
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average157/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 292 on average27/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 291 on average14/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average31/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average43/200

Quick answers

From the figures on this page.

Population data

How does typical testsss compare in the rankings?

Player hours over seven days put typical testsss at #15,702, in the top 71% of the ranked set.

How many players does typical testsss hold at once?

The current row shows typical testsss offline; the last response was 17 days 4 hours ago.

About the server

Which Rust version is typical testsss on?

Rust network protocol 2634 and build 167398 on Linux is what typical testsss runs. Joining needs the same protocol on your game; Steam handles the update.

Is typical testsss up, and what does its uptime show?

The latest sample has typical testsss offline, with a last sighting 17 days 4 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 4 October 2026.

Where does typical testsss sit?

For typical testsss, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 15.204.83.240:28015.

Rules, settings, map

What rules and settings are recorded for typical testsss?

You will not find a gather rate in the string typical testsss. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Community is its browser category. VAC is running: Valve's anti-cheat is on.

Which map has typical testsss loaded?

typical testsss runs a procedural map of size 1,000 with seed 6738, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

On what schedule does typical testsss wipe?

Too few wipes are on record for typical testsss to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 17 days 21 hours ago, and that is the one in play.

What is wipe day on typical testsss like?

The average peak over recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Where does typical testsss appear among Rust Data lists and filters?

On Rust Data, typical testsss appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on typical testsss hold?

The game's server browser reads these tags from typical testsss: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): 100 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167398 (Build): The server runs build 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into typical testsss?

The manual route: launch Rust, F1, then client.connect 15.204.83.240:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players 100 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol To join, your game must run protocol 2634.
cs167398
Build The server runs build 167398.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 45,884 players 11,696 servers online