Rust Data

rustdata.spaceservers15.235.23.11:24641.ipynb

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Offline 15.235.23.11:24640 checked 21d ago

OUTSIDE // DEV SERVER

teams off hardcore

Connect

srv = rust.server("15.235.23.11:24641")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,886 # top 72%
last wipe 21d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k21 Sep26 Sep1 Oct5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 8 Oct, 03:45 UTC21d ago 0 NaN running 1
1 Thu 1 Oct, 14:24 UTC28d ago 1 NaN 6.6 days 0
2 Thu 1 Oct, 01:10 UTC28d ago 1 NaN 0.6 days 0
3 Fri 25 Sep, 00:48 UTC34d ago 5 held half 6 days 2
4 Thu 24 Sep, 03:56 UTC35d ago 5 NaN 0.9 days 2
5 Wed 23 Sep, 15:42 UTC36d ago 5 NaN 0.5 days 2
6 Tue 22 Sep, 01:29 UTC37d ago 5 NaN 1.6 days 0
7 Mon 21 Sep, 19:00 UTC37d ago 5 NaN 0.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 0
No map picture published
map
Procedural Map
size
3500
seed
–

Server

srv.info()
address
15.235.23.11:24640
region
–
max players
50
group limit
teams off
wipe schedule
–
last wipe
8 Oct 2026, 03:45 UTC
hostname
–
first seen
21 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Reddit.com/r/PlayRust - EU HardcoreEU · no group limit · 9 on average17/200
1[EU] Facepunch Hardcore 1EU · no group limit · monthly · 6 on average4/400
2Rustopia.gg - US Hardcore TrioNA · no group limit · weekly · 4 on average2/75
3[US East] Facepunch Hardcore 1NA · no group limit · monthly · 4 on average4/400
4Rustafied.com - AU HardcoreOC · no group limit · weekly · 4 on average4/100
5Rusticated.com - EU Hardcore Trio | Thursday WipesEU · no group limit · weekly · 4 on average10/150

Quick answers

From the figures on this page.

Population

What position does OUTSIDE // DEV SERVER take in the server rankings?

Player hours over seven days put OUTSIDE // DEV SERVER at #15,886, in the top 72% of the ranked set.

How many players does OUTSIDE // DEV SERVER hold at once?

The current row shows OUTSIDE // DEV SERVER offline; the last response was 21 days 5 hours ago.

Server data

Which Rust version is OUTSIDE // DEV SERVER on?

Rust network protocol 2634 and build 167209 on Linux is what OUTSIDE // DEV SERVER runs. Steam updates your game for you, but the protocol must match to join.

Is OUTSIDE // DEV SERVER up, and what does its uptime show?

OUTSIDE // DEV SERVER is offline at this refresh; the last response came 21 days 5 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 21 September 2026.

Where does OUTSIDE // DEV SERVER sit?

For OUTSIDE // DEV SERVER, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 15.235.23.11:24640.

Rules, settings, map

Which settings and rules does OUTSIDE // DEV SERVER run?

The name OUTSIDE // DEV SERVER carries no gather rate. Group limits do not appear in its data. hardcore is the game mode here, and Facepunch's most punishing mode. Fighting and raiding between players are allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

What is the map on OUTSIDE // DEV SERVER?

Size 3,500, procedural: the game generates it on OUTSIDE // DEV SERVER.

Wipes and dates

On what schedule does OUTSIDE // DEV SERVER wipe?

No next wipe can be predicted for OUTSIDE // DEV SERVER, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 21 days 12 hours ago, and that is the one in play.

On OUTSIDE // DEV SERVER, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Tags, lists

Which lists on Rust Data hold OUTSIDE // DEV SERVER, and which filters?

The Rust Data lists that OUTSIDE // DEV SERVER fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

How should you read the server tags on OUTSIDE // DEV SERVER?

Read by the game's server browser, the tags OUTSIDE // DEV SERVER publishes are: gmhardcore (Game mode): The ruleset is hardcore, the harsher option; mp50 (Max players): Slot count: 50; ts0 (Group limit): No teams: the setting is disabled; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167209 (Build): The server runs build 167209; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way to join OUTSIDE // DEV SERVER?

In Rust, F1 opens the console: type client.connect 15.235.23.11:24640. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmhardcore,cs167209,ts0

Game

gmhardcore
Game mode The ruleset is hardcore, the harsher option.
mp50
Max players Slot count: 50.
ts0
Group limit No teams: the setting is disabled.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167209
Build The server runs build 167209.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 98,236 players 11,880 servers online