Rust Data

rustdata.spaceservers15.235.23.18:29034.ipynb

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Offline 15.235.23.18:29033 checked 7h ago

A Shockbyte Rust Server

Connect

srv = rust.server("15.235.23.18:29034")
print(srv.connect_command)

Right now

srv.summary()
players now 2/2 # 100% full
7-day average 0 # peak 2
rank #9,182 # top 41%
last wipe 9h ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.511.5223:0007:0015:0023:0007:0015:00Wiped Thu 29 Oct, 13:40 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
010020030040023:0007:0015:0023:0007:0015:00Wiped Thu 29 Oct, 13:40 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep25 Oct26 Oct27 Oct28 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 29 Oct, 13:40 UTC9h ago NaN NaN running 0
1 Sun 25 Oct, 14:40 UTC4d ago 1 NaN NaN 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2900 · seed 2212709
Map of A Shockbyte Rust Server
map
Procedural Map
size
2900
seed
2212709
Open on RustMaps

Server

srv.info()
address
15.235.23.18:29033
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
29 Oct 2026, 13:40 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 503 on average159/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average188/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average587/675
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average35/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average681/775
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 245 on average554/625

Quick answers

From the figures on this page.

Population data

What position does A Shockbyte Rust Server take in the server rankings?

Player hours over seven days put A Shockbyte Rust Server at #9,182, in the top 41% of the ranked set.

How many players does A Shockbyte Rust Server hold at once?

A Shockbyte Rust Server returns no live count at this refresh, having last been seen 7 hours ago. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 14:00 UTC is the busiest, at 2 players.

Server facts

How well does A Shockbyte Rust Server perform?

The 48-hour average is 235 server fps, with a low of 219. The entity count peaked at 44,174, covering buildings, deployables and the rest of the world. Memory peaked at 3,172 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does A Shockbyte Rust Server run?

The build is Rust network protocol 2635 and build 168909 on Linux, run by A Shockbyte Rust Server. The protocol has to match before you can join, and Steam does the updating.

How reliable is A Shockbyte Rust Server, and is it online now?

The latest sample has A Shockbyte Rust Server offline, with a last sighting 7 hours ago. Count back 1 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 81 of 168, 48%. Its earliest recorded date in Rust Data is 13 September 2026.

Which location does A Shockbyte Rust Server run from?

There is no region published for A Shockbyte Rust Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 15.235.23.18:29033.

Settings and map

Which rules apply on A Shockbyte Rust Server, and what settings?

You will not find a gather rate in the string A Shockbyte Rust Server. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.

Which map has A Shockbyte Rust Server selected?

The game generates the map on A Shockbyte Rust Server: procedural, size 2,900, seed 2212709. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does A Shockbyte Rust Server wipe, and on what schedule?

Too few wipes are on record for A Shockbyte Rust Server to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 9 hours ago.

On A Shockbyte Rust Server, what happens on wipe day?

Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 0% of recent wipes. The drop under half arrived by day 2 in the other cases.

Lists and tags

Where does A Shockbyte Rust Server appear among Rust Data lists and filters?

The Rust Data lists that A Shockbyte Rust Server fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the server tags on A Shockbyte Rust Server?

The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): Slot count: 2; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join A Shockbyte Rust Server?

In Rust, F1 opens the console: type client.connect 15.235.23.18:29033. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp2
Max players Slot count: 2.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 74,585 players 11,767 servers online