Rust Data

rustdata.spaceservers15.235.23.40:27962.ipynb

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Online 15.235.23.40:27961 checked 11m ago

Mirsh's Private Server

Connect

srv = rust.server("15.235.23.40:27962")
print(srv.connect_command)

Right now

srv.summary()
players now 0/2 # 0% full
7-day average 0 # peak 1
rank #6,147 # top 28%
last wipe 16d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75100:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 13 Oct, 03:24 UTC16d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1500 · seed 50000
Map of Mirsh's Private Server
map
Procedural Map
size
1500
seed
50000
Open on RustMaps

Server

srv.info()
address
15.235.23.40:27961
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
13 Oct 2026, 03:58 UTC
hostname
–
first seen
10 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 499 on average122/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average151/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average519/575
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average29/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average598/650
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average476/525

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Mirsh's Private Server rank?

Over the last seven days Mirsh's Private Server sits at #6,147 on player hours, in the top 28% of ranked servers.

What population does Mirsh's Private Server carry?

Current row: 0 players on Mirsh's Private Server, against 2 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 00:00 UTC is the busiest, at 1 players.

Server data

How well does Mirsh's Private Server perform?

Averaged over 48 hours: 239 server fps, never under 200. The entity count peaked at 9,081, covering buildings, deployables and the rest of the world. The memory field tops out at 2,370 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does Mirsh's Private Server run?

Version Rust network protocol 2635 and build 168909 on Linux is reported by Mirsh's Private Server. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Mirsh's Private Server, and is it up?

Mirsh's Private Server reports itself online at the current refresh. A restart about 39 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 10 October 2026.

In which location is Mirsh's Private Server hosted?

For Mirsh's Private Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 15.235.23.40:27961 is its address.

Settings and map

What rules and settings are recorded for Mirsh's Private Server?

No gather rate appears in the name: Mirsh's Private Server. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

What is the map on Mirsh's Private Server?

The game generates the map on Mirsh's Private Server: procedural, size 1,500, seed 50000. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does Mirsh's Private Server wipe, and on what schedule?

Too few wipes are on record for Mirsh's Private Server to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 16 days 19 hours ago.

On Mirsh's Private Server, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags and filters

Which lists on Rust Data hold Mirsh's Private Server, and which filters?

The Rust Data lists that Mirsh's Private Server fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Mirsh's Private Server?

Read by the game's server browser, the tags Mirsh's Private Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): Slot count: 2; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to Mirsh's Private Server?

The manual route: launch Rust, F1, then client.connect 15.235.23.40:27961. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp2
Max players Slot count: 2.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 68,729 players 11,758 servers online