Rust Data

rustdata.spaceservers15.235.23.53:28501.ipynb

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Online 15.235.23.53:28500 checked 10m ago

A Shockbyte Rust Server

Connect

srv = rust.server("15.235.23.53:28501")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak 5
rank #4,464 # top 20%
last wipe 6d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak4players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 22 Oct, 23:53 UTC6d ago 4 NaN running 3

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 1393169208
Map of A Shockbyte Rust Server
map
Procedural Map
size
3000
seed
1393169208
Open on RustMaps

Server

srv.info()
address
15.235.23.53:28500
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
23 Oct 2026, 00:01 UTC
hostname
–
first seen
22 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average404/500
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average458/475
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average971/1000
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average59/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average987/1000
5Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average27/250

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does A Shockbyte Rust Server rank?

Rank #4,464 on seven-day player hours for A Shockbyte Rust Server, within the top 20% of all ranked servers.

What population does A Shockbyte Rust Server carry?

Current row: 0 players on A Shockbyte Rust Server, against 10 slots. Over the last seven days it averaged 0 players and peaked at 5. The 48-hour sample puts the busiest hour at 23:00 UTC, averaging 3 players.

About the server

How well does A Shockbyte Rust Server perform?

The 48-hour average is 216 server fps, with a low of 184. Entity numbers reached 49,138, and that includes buildings, deployables and the rest. Memory peaked at 3,647 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does A Shockbyte Rust Server run?

Version Rust network protocol 2635 and build 168909 on Linux is reported by A Shockbyte Rust Server. Steam updates your game for you, but the protocol must match to join.

How reliable is A Shockbyte Rust Server, and is it up?

The current sample puts A Shockbyte Rust Server online. The uptime it reports puts the last restart about 3 days ago. Uptime of 99% across the last 6 full days: 143 hours of 144. The first row Rust Data holds for it is dated 22 October 2026.

In which location is A Shockbyte Rust Server hosted?

For A Shockbyte Rust Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 15.235.23.53:28500 is its address.

Map and rules

What rules and settings are recorded for A Shockbyte Rust Server?

The name A Shockbyte Rust Server carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

Which map has A Shockbyte Rust Server loaded?

A Shockbyte Rust Server runs a procedural map of size 3,000 with seed 1393169208, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

When does A Shockbyte Rust Server wipe, and on what schedule?

Too few wipes are on record for A Shockbyte Rust Server to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 6 days 16 hours ago.

What is wipe day on A Shockbyte Rust Server like?

The average peak over recent wipes is 4 players. The crowd on the latest wipe topped out 0 hours after it began.

Lists and tags

Which lists on Rust Data hold A Shockbyte Rust Server, and which filters?

On Rust Data, A Shockbyte Rust Server appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on A Shockbyte Rust Server hold?

Read by the game's server browser, the tags A Shockbyte Rust Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join A Shockbyte Rust Server?

In Rust, F1 opens the console: type client.connect 15.235.23.53:28500. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players The server lists 10 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 97,865 players 11,882 servers online