Offline 15.235.23.56:25603 checked 8h ago
A Shockbyte x Discord Production Rust Server
Connect
srv = rust.server("15.235.23.56:25604")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 5 Oct, 01:32 UTC24d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1500 · seed 50000
- map
- Procedural Map
- size
- 1500
- seed
- 50000
Server
srv.info()- address
- 15.235.23.56:25603
- region
- –
- max players
- 125
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 5 Oct 2026, 01:32 UTC
- hostname
- –
- first seen
- 20 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 437/500 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 460/475 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 281 on average | 981/1000 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 60/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 989/1000 |
| 5 | Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 28/250 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does A Shockbyte x Discord Production Rust Server rank?
Rank #15,341 on seven-day player hours for A Shockbyte x Discord Production Rust Server, within the top 69% of all ranked servers.
How many players does A Shockbyte x Discord Production Rust Server hold at once?
Offline now for A Shockbyte x Discord Production Rust Server, with the last sample 8 hours ago. Over the last seven days it averaged 0 players.
Server facts
What does performance look like on A Shockbyte x Discord Production Rust Server?
Averaged over 48 hours: 236 server fps, never under 202. Buildings, deployables and all else in the world took the count as high as 8,042 entities. A high of 1,894 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on A Shockbyte x Discord Production Rust Server?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte x Discord Production Rust Server runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is A Shockbyte x Discord Production Rust Server, and is it up?
Offline now for A Shockbyte x Discord Production Rust Server, last seen 8 hours ago. Count back 5 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 6 of 168, 4%. The first row Rust Data holds for it is dated 20 September 2026.
In which location is A Shockbyte x Discord Production Rust Server hosted?
No region is published by A Shockbyte x Discord Production Rust Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 15.235.23.56:25603.
Map and rules
Which settings and rules does A Shockbyte x Discord Production Rust Server run?
No gather rate appears in the name: A Shockbyte x Discord Production Rust Server. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
What is the map on A Shockbyte x Discord Production Rust Server?
The game generates the map on A Shockbyte x Discord Production Rust Server: procedural, size 1,500, seed 50000. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does A Shockbyte x Discord Production Rust Server wipe, and on what schedule?
The record for A Shockbyte x Discord Production Rust Server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 24 days 14 hours ago.
What is wipe day on A Shockbyte x Discord Production Rust Server like?
Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Which lists on Rust Data hold A Shockbyte x Discord Production Rust Server, and which filters?
The Rust Data lists that A Shockbyte x Discord Production Rust Server fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on A Shockbyte x Discord Production Rust Server?
Read by the game's server browser, the tags A Shockbyte x Discord Production Rust Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp125 (Max players): Slot count: 125; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join A Shockbyte x Discord Production Rust Server?
Enter client.connect 15.235.23.56:25603 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.