Rust Data

rustdata.spaceservers150.228.105.125:28016.ipynb

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Offline 150.228.105.125:28015 checked 43d ago

TroubleChute

Connect

srv = rust.server("150.228.105.125:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak –
rank #13,349 # no region published
last wipe 43d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
150.228.105.125:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
16 Sep 2026, 09:09 UTC
hostname
–
first seen
16 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average509/575
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average445/475
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 286 on average380/250
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average57/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 270 on average481/250
5Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average25/250

Quick answers

From the figures on this page.

Population data

What position does TroubleChute take in the server rankings?

Over the last seven days TroubleChute sits at #13,349 on player hours, in the top – of ranked servers.

How full does TroubleChute run?

Offline now for TroubleChute, with the last sample 43 days 3 hours ago.

Server facts

Which Rust version is TroubleChute on?

The build is Rust network protocol 2633 and build 163794 on Windows, run by TroubleChute. Joining needs the same protocol on your game; Steam handles the update.

How reliable is TroubleChute, and is it online now?

The latest sample has TroubleChute offline, with a last sighting 43 days 3 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 16 September 2026.

Where does TroubleChute sit?

No region is published by TroubleChute. Rust Data does not look up where the machine stands; it shows where a server says it is. 150.228.105.125:28015 is its address.

Settings and map

Which rules apply on TroubleChute, and what settings?

The name TroubleChute carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.

Which map has TroubleChute loaded?

A procedural map runs on TroubleChute, generated by the game.

Wipe schedule

When does TroubleChute wipe, and how often?

The record for TroubleChute holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 43 days 5 hours ago.

Tags and filters

Which lists on Rust Data hold TroubleChute, and which filters?

On Rust Data, TroubleChute appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on TroubleChute hold?

The game's server browser reads these tags from TroubleChute: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs163794 (Build): The server runs build 163794; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to TroubleChute?

In Rust, F1 opens the console: type client.connect 150.228.105.125:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players The server lists 10 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs163794
Build The server runs build 163794.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 85,370 players 11,850 servers online