Rust Data

rustdata.spaceservers150.228.105.245:28016.ipynb

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Offline 150.228.105.245:28015 checked 44d ago

TroubleChute

Connect

srv = rust.server("150.228.105.245:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak –
rank #14,385 # no region published
last wipe 44d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
150.228.105.245:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
14 Sep 2026, 15:01 UTC
hostname
–
first seen
14 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 537 on average199/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average185/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average14/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average16/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average18/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average101/200

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does TroubleChute rank?

Player hours over seven days put TroubleChute at #14,385, in the top – of the ranked set.

How full does TroubleChute run?

Offline now for TroubleChute, with the last sample 44 days 15 hours ago.

Server data

What Rust version does TroubleChute run?

The build is Rust network protocol 2633 and build 163794 on Windows, run by TroubleChute. Joining needs the same protocol on your game; Steam handles the update.

How reliable is TroubleChute, and is it online now?

Offline now for TroubleChute, last seen 44 days 15 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 14 September 2026.

In which location is TroubleChute hosted?

For TroubleChute, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 150.228.105.245:28015.

Rules, settings, map

What rules and settings are recorded for TroubleChute?

No gather rate appears in the name: TroubleChute. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

Which map has TroubleChute selected?

TroubleChute runs a procedural map, which the game generates.

Wipe data

When does TroubleChute wipe, and on what schedule?

A rhythm cannot be read from the wipes of TroubleChute on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 44 days 15 hours ago, and that is the one in play.

Lists and tags

Where does TroubleChute appear among Rust Data lists and filters?

These Rust Data lists include TroubleChute: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on TroubleChute hold?

Read by the game's server browser, the tags TroubleChute publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs163794 (Build): Recorded game build: 163794; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

How can I connect to TroubleChute?

In Rust, F1 opens the console: type client.connect 150.228.105.245:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players 10 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol To join, your game must run protocol 2633.
cs163794
Build Recorded game build: 163794.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 35,735 players 11,617 servers online