Offline 150.228.151.62:28015 checked 3d ago
DMA Testing Local
Connect
srv = rust.server("150.228.151.62:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 150.228.151.62:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 23 Oct 2026, 10:04 UTC
- hostname
- –
- first seen
- 25 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 560 on average | 169/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 108/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 16/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 288 on average | 15/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 16/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 250 on average | 21/200 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does DMA Testing Local rank?
Over the last seven days DMA Testing Local sits at #10,597 on player hours, in the top 48% of ranked servers.
What population does DMA Testing Local carry?
DMA Testing Local returns no live count at this refresh, having last been seen 3 days 23 hours ago. Over the last seven days it averaged 1 players and peaked at 1.
Server facts
What Rust version does DMA Testing Local run?
Version Rust network protocol 2635 and build 168909 on Windows is reported by DMA Testing Local. The protocol has to match before you can join, and Steam does the updating.
Is DMA Testing Local up, and what does its uptime show?
The latest sample has DMA Testing Local offline, with a last sighting 3 days 23 hours ago. 0 of 72 hours up over the last 3 full days, or 0%. Its earliest recorded date in Rust Data is 25 October 2026.
In which location is DMA Testing Local hosted?
There is no region published for DMA Testing Local. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 150.228.151.62:28015 is its address.
Rules, settings, map
What rules and settings are recorded for DMA Testing Local?
No gather rate appears in the name: DMA Testing Local. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC is not running; Valve's anti-cheat is off.
Which map has DMA Testing Local loaded?
DMA Testing Local runs a procedural map, which the game generates.
Wipes and dates
When does DMA Testing Local wipe, and how often?
A rhythm cannot be read from the wipes of DMA Testing Local on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 5 days 16 hours ago, and that is the one in play.
Tags and filters
Where does DMA Testing Local appear among Rust Data lists and filters?
These Rust Data lists include DMA Testing Local: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on DMA Testing Local?
These tags are published by DMA Testing Local and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into DMA Testing Local?
In Rust, F1 opens the console: type client.connect 150.228.151.62:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.