Offline 150.228.163.119:28015 checked 3d ago
DMA Testing Local
Connect
srv = rust.server("150.228.163.119:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 150.228.163.119:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 23 Oct 2026, 10:04 UTC
- hostname
- –
- first seen
- 26 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 491 on average | 84/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 115/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 284 on average | 397/450 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 21/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 476/525 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 253 on average | 362/425 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does DMA Testing Local rank?
Rank #9,289 on seven-day player hours for DMA Testing Local, within the top 42% of all ranked servers.
How many players does DMA Testing Local hold at once?
DMA Testing Local returns no live count at this refresh, having last been seen 3 days 14 hours ago. Over the last seven days it averaged 1 players and peaked at 1.
About the server
What Rust version does DMA Testing Local run?
Rust network protocol 2635 and build 168909 on Windows is what DMA Testing Local runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is DMA Testing Local, and is it up?
Offline now for DMA Testing Local, last seen 3 days 14 hours ago. 0 of 72 hours up over the last 3 full days, or 0%. Rust Data logged it first on 26 October 2026.
Where does DMA Testing Local sit?
There is no region published for DMA Testing Local. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 150.228.163.119:28015 is its address.
Settings and map
Which rules apply on DMA Testing Local, and what settings?
You will not find a gather rate in the string DMA Testing Local. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. The VAC field reads off.
Which map has DMA Testing Local selected?
DMA Testing Local runs a procedural map, which the game generates.
Wipe schedule
On what schedule does DMA Testing Local wipe?
A rhythm cannot be read from the wipes of DMA Testing Local on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 6 days 15 hours ago, and that is the one in play.
Lists and tags
Which lists on Rust Data hold DMA Testing Local, and which filters?
These Rust Data lists include DMA Testing Local: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on DMA Testing Local?
These tags are published by DMA Testing Local and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way into DMA Testing Local?
In Rust, F1 opens the console: type client.connect 150.228.163.119:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.