Offline 150.228.19.59:28015 checked 24d ago
Development Server
Connect
srv = rust.server("150.228.19.59:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 150.228.19.59:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 26 Jul 2026, 10:11 UTC
- hostname
- –
- first seen
- 4 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 549 on average | 152/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 116/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 13/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 284 on average | 23/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 12/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 249 on average | 28/200 |
Quick answers
From the figures on this page.
Population
How does Development Server compare in the rankings?
Rank #15,996 on seven-day player hours for Development Server, within the top 71% of all ranked servers.
How many players does Development Server hold at once?
The current row shows Development Server offline; the last response was 24 days 19 hours ago.
About the server
Which Rust version is Development Server on?
Version Rust network protocol 2631 and build 158240 on Windows is reported by Development Server. Steam updates your game for you, but the protocol must match to join.
Is Development Server up, and what does its uptime show?
The latest sample has Development Server offline, with a last sighting 24 days 19 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 4 October 2026.
Where does Development Server sit?
There is no region published for Development Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 150.228.19.59:28015.
Rules, settings, map
Which rules apply on Development Server, and what settings?
The name Development Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat status: VAC on.
Which map has Development Server loaded?
The game generates its map: procedural, on Development Server.
Wipe data
When does Development Server wipe, and on what schedule?
The record for Development Server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 94 days 18 hours ago, and that is the one in play.
Tags and filters
Which Rust Data filters and lists contain Development Server?
The Rust Data lists that Development Server fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Development Server?
These tags are published by Development Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2631 (Protocol): To join, your game must run protocol 2631; cs158240 (Build): Recorded game build: 158240; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way to join Development Server?
The manual route: launch Rust, F1, then client.connect 150.228.19.59:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.