Rust Data

rustdata.spaceservers151.177.8.19:28017.ipynb

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Offline 151.177.8.19:28015 checked 1d ago

Vanilla Server

Connect

srv = rust.server("151.177.8.19:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/3 # 33% full
7-day average 1 # peak 1
rank #9,105 # top 41%
last wipe 4d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75116:0017:0018:0019:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040016:0017:0018:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct12 Oct17 Oct23 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctMon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 24 Oct, 11:22 UTC4d ago 1 NaN running 0
1 Mon 12 Oct, 18:57 UTC16d ago 2 halved by day 2 11.7 days 0
2 Sun 11 Oct, 18:36 UTC17d ago 2 NaN 1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3800 · seed 1327067640
Map of Vanilla Server
map
Procedural Map
size
3800
seed
1327067640
Open on RustMaps

Server

srv.info()
address
151.177.8.19:28015
region
–
max players
3
group limit
8, the default
wipe schedule
–
last wipe
24 Oct 2026, 11:50 UTC
hostname
–
first seen
27 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 537 on average162/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average154/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average15/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average15/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average16/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average74/200

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Vanilla Server rank?

Player hours over seven days put Vanilla Server at #9,105, in the top 41% of the ranked set.

How full does Vanilla Server run?

The current row shows Vanilla Server offline; the last response was 34 hours ago. Over the last seven days it averaged 1 players and peaked at 1. Averaged by hour over 48 hours, 19:00 UTC is the busiest, at 1 players.

Server data

How well does Vanilla Server perform?

Server fps over the last 48 hours averages 214; the floor is 201. Buildings, deployables and all else in the world took the count as high as 91,547 entities. Memory peaked at 1,597 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on Vanilla Server?

Rust network protocol 2635 and build 168909 on Windows is what Vanilla Server runs. The protocol has to match before you can join, and Steam does the updating.

Is Vanilla Server up, and what does its uptime show?

Vanilla Server is offline at this refresh; the last response came 34 hours ago. Count back 2 hours from its reported uptime to get the last restart. 11 of 168 hours up over the last 7 full days, or 7%. Its earliest recorded date in Rust Data is 27 September 2026.

Which location does Vanilla Server run from?

For Vanilla Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 151.177.8.19:28015 is its address.

Map and rules

What rules and settings are recorded for Vanilla Server?

No gather rate appears in the name: Vanilla Server. The group limit sits at the default of 8 players. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

Which map has Vanilla Server loaded?

Vanilla Server runs a procedural map of size 3,800 with seed 1327067640, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

When does Vanilla Server wipe, and on what schedule?

Irregular wipe times on Vanilla Server leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 4 days 18 hours ago.

What is wipe day on Vanilla Server like?

Recent wipes averaged 2 players at their peak. 1 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the wipes where it did not hold, half was lost by day 2.

Lists and tags

Which Rust Data filters and lists contain Vanilla Server?

On Rust Data, Vanilla Server appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on Vanilla Server?

Read by the game's server browser, the tags Vanilla Server publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp3 (Max players): 3 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way into Vanilla Server?

In Rust, F1 opens the console: type client.connect 151.177.8.19:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp3,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp3
Max players 3 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 33,162 players 11,622 servers online