Rust Data

rustdata.spaceservers151.19.195.209:28017.ipynb

Run all rust-data · live

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Offline 151.19.195.209:28015 checked 12d ago

Server Test

vanilla

Connect

srv = rust.server("151.19.195.209:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,230 # top 70%
last wipe 12d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 17 Oct, 07:19 UTC12d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
151.19.195.209:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
17 Oct 2026, 07:19 UTC
hostname
–
first seen
17 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 513 on average556/550
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average424/450
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average71/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average66/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average53/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average185/200

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Server Test rank?

Player hours over seven days put Server Test at #15,230, in the top 70% of the ranked set.

How full does Server Test run?

Server Test returns no live count at this refresh, having last been seen 12 days 4 hours ago.

About the server

What Rust version does Server Test run?

The build is Rust network protocol 2634 and build 167781 on Windows, run by Server Test. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Server Test, and is it online now?

Offline now for Server Test, last seen 12 days 4 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 17 October 2026.

Where does Server Test sit?

No region is published by Server Test. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 151.19.195.209:28015.

Settings and map

What rules and settings are recorded for Server Test?

The name Server Test carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Community is its browser category. Its own label is vanilla: facepunch's stock game, with rates, kits and rules untouched. Anti-cheat status: VAC on.

Which map has Server Test loaded?

The game generates its map: procedural, on Server Test.

Wipe data

When does Server Test wipe, and on what schedule?

The record for Server Test holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 12 days 6 hours ago.

What is wipe day on Server Test like?

Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 0 hours after it began.

Tags and filters

Which Rust Data filters and lists contain Server Test?

These Rust Data lists include Server Test: Rust community servers, unfiltered and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Server Test hold?

The game's server browser reads these tags from Server Test: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into Server Test?

The manual route: launch Rust, F1, then client.connect 151.19.195.209:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167781
Build Recorded game build: 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 73,926 players 11,841 servers online