Online 151.80.25.50:28010 checked 13m ago
vanilla
Connect
srv = rust.server("151.80.25.50:28020")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 23h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 23h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 24 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:49 UTC FW26d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 99177
- map
- Procedural Map
- size
- 4500
- seed
- 99177
Server
srv.info()- address
- 151.80.25.50:28010
- region
- –
- max players
- 150
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 17:49 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 501 on average | 802/850 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 347 on average | 57/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 342 on average | 118/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 314 on average | 459/525 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 281 on average | 282/350 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 258 on average | 214/300 |
Quick answers
From the figures on this page.
Population
What position does vanilla take in the server rankings?
Player hours over seven days put vanilla at #12,662, in the top 57% of the ranked set.
How many players does vanilla hold at once?
The sample now reads 0 players for vanilla, out of 150 slots. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
How well does vanilla perform?
Server fps over the last 48 hours averages 1; the floor is 1. Entity numbers reached 118,552, and that includes buildings, deployables and the rest. A high of 3,100 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does vanilla run?
Rust network protocol 2635 and build 168909 on Linux is what vanilla runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is vanilla, and is it online now?
vanilla reports itself online at the current refresh. The uptime it reports puts the last restart about 35 hours ago. Uptime of 100% across the last 7 full days: 168 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Where does vanilla sit?
For vanilla, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 151.80.25.50:28010 is its address.
Settings and map
What rules and settings are recorded for vanilla?
You will not find a gather rate in the string vanilla. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.
What is the map on vanilla?
The game generates the map on vanilla: procedural, size 4,500, seed 99177. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does vanilla wipe, and on what schedule?
Once a month vanilla wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 26 days 1 hours ago.
On vanilla, what happens on wipe day?
The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 24 hours after it began.
Lists and tags
Where does vanilla appear among Rust Data lists and filters?
The Rust Data lists that vanilla fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on vanilla hold?
These tags are published by vanilla and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp150 (Max players): Slot count: 150; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into vanilla?
In Rust, F1 opens the console: type client.connect 151.80.25.50:28010. Launch Rust on this page does the same by opening the game through Steam and connecting.