Online 151.80.25.50:28013 checked 8m ago
staging
Connect
srv = rust.server("151.80.25.50:28023")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 24 Sep, 10:41 UTC34d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 59991
- map
- Procedural Map
- size
- 4500
- seed
- 59991
Server
srv.info()- address
- 151.80.25.50:28013
- region
- –
- max players
- 150
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 24 Sep 2026, 12:52 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 572/675 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 363/525 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 297 on average | 43/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 296 on average | 45/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 272 on average | 119/200 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 253 on average | 140/300 |
Quick answers
From the figures on this page.
Population
What position does staging take in the server rankings?
Player hours over seven days put staging at #15,348, in the top 69% of the ranked set.
How many players does staging hold at once?
staging reports 0 players at this refresh, with 150 slots configured. Over the last seven days it averaged 0 players.
Server data
What does performance look like on staging?
Server fps over the last 48 hours averages 1; the floor is 1. Buildings, deployables and all else in the world took the count as high as 119,000 entities. Memory peaked at 1,739 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is staging on?
Rust network protocol 2635 and build 169545 on Linux is what staging runs. Steam updates your game for you, but the protocol must match to join.
Is staging up, and what does its uptime show?
staging reports itself online at the current refresh. The uptime it reports puts the last restart about 15 minutes ago. Uptime of 95% across the last 7 full days: 160 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is staging hosted?
For staging, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 151.80.25.50:28013.
Map and rules
Which rules apply on staging, and what settings?
You will not find a gather rate in the string staging. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
What is the map on staging?
staging runs a procedural map of size 4,500 with seed 59991, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does staging wipe, and on what schedule?
The record for staging holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 34 days 8 hours ago, and that is the one in play.
What is wipe day on staging like?
Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.
Lists and tags
Which Rust Data filters and lists contain staging?
These Rust Data lists include staging: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on staging?
Read by the game's server browser, the tags staging publishes are: gmrust (Game mode): Survival play, standard Rust; mp150 (Max players): Slot count: 150; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs169545 (Build): Build number: 169545; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to staging?
The manual route: launch Rust, F1, then client.connect 151.80.25.50:28013. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.