Rust Data

rustdata.spaceservers152.228.198.143:20339.ipynb

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Online 152.228.198.143:20338 checked 10m ago

A Shockbyte Rust Server

Connect

srv = rust.server("152.228.198.143:20339")
print(srv.connect_command)

Right now

srv.summary()
players now 0/125 # 0% full
7-day average 0 # peak 2
rank #5,652 # top 25%
last wipe 6d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 8

The first 48 hours of its last wipes

Thu 22 OctMon 5 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 22 Oct, 19:35 UTC6d ago 1 NaN running 0
1 Mon 5 Oct, 15:15 UTC24d ago 1 halved by day 15 17.2 days 0
2 Sun 4 Oct, 13:17 UTC25d ago 1 NaN 1.1 days 1
3 Fri 2 Oct, 09:13 UTC27d ago 2 held half 2.2 days 0
4 Sat 26 Sep, 14:51 UTC33d ago 2 halved by day 1 5.8 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2500 · seed 50000
Map of A Shockbyte Rust Server
map
Procedural Map
size
2500
seed
50000
Open on RustMaps

Server

srv.info()
address
152.228.198.143:20338
region
–
max players
125
group limit
8, the default
wipe schedule
–
last wipe
22 Oct 2026, 21:01 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average346/400
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average454/500
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average985/1000
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average45/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average983/1000
5Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average43/250

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does A Shockbyte Rust Server rank?

Rank #5,652 on seven-day player hours for A Shockbyte Rust Server, within the top 25% of all ranked servers.

What population does A Shockbyte Rust Server carry?

Current row: 0 players on A Shockbyte Rust Server, against 125 slots. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 14:00 UTC is the busiest, at 1 players.

Server facts

What does performance look like on A Shockbyte Rust Server?

Server fps over the last 48 hours averages 225; the floor is 211. Entity numbers reached 31,948, and that includes buildings, deployables and the rest. A high of 3,098 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is A Shockbyte Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. Steam updates your game for you, but the protocol must match to join.

How reliable is A Shockbyte Rust Server, and is it up?

Online is the state at the latest refresh for A Shockbyte Rust Server. A restart about 1 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.

Which location does A Shockbyte Rust Server run from?

No region is published by A Shockbyte Rust Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 152.228.198.143:20338 is its address.

Rules, settings, map

Which rules apply on A Shockbyte Rust Server, and what settings?

You will not find a gather rate in the string A Shockbyte Rust Server. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.

Which map has A Shockbyte Rust Server loaded?

The game generates the map on A Shockbyte Rust Server: procedural, size 2,500, seed 50000. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

When does A Shockbyte Rust Server wipe, and on what schedule?

Irregular wipe times on A Shockbyte Rust Server leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 6 days 20 hours ago.

On A Shockbyte Rust Server, what happens on wipe day?

Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 0 hours after it began. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. In the wipes where it did not hold, half was lost by day 8.

Lists and tags

Where does A Shockbyte Rust Server appear among Rust Data lists and filters?

These Rust Data lists include A Shockbyte Rust Server: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on A Shockbyte Rust Server hold?

These tags are published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp125 (Max players): Slot count: 125; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way into A Shockbyte Rust Server?

The manual route: launch Rust, F1, then client.connect 152.228.198.143:20338. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp125
Max players Slot count: 125.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 102,621 players 11,897 servers online