Rust Data

rustdata.spaceservers152.228.198.176:28016.ipynb

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Offline 152.228.198.176:28015 checked 1d ago

A Shockbyte Rust Server

Connect

srv = rust.server("152.228.198.176:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/2 # 0% full
7-day average 0 # peak –
rank #15,351 # top 69%
last wipe 24d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123406:0008:0009:0011:0012:0014:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040006:0008:0009:0011:0012:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 4 Oct, 13:50 UTC24d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 50000
Map of A Shockbyte Rust Server
map
Procedural Map
size
3000
seed
50000
Open on RustMaps

Server

srv.info()
address
152.228.198.176:28015
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
4 Oct 2026, 13:50 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 542 on average154/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average127/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average15/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average17/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average13/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average43/200

Quick answers

From the figures on this page.

Population

What position does A Shockbyte Rust Server take in the server rankings?

Player hours over seven days put A Shockbyte Rust Server at #15,351, in the top 69% of the ranked set.

What population does A Shockbyte Rust Server carry?

A Shockbyte Rust Server returns no live count at this refresh, having last been seen 38 hours ago. Over the last seven days it averaged 0 players.

Server data

How smoothly does A Shockbyte Rust Server run?

Server fps over the last 48 hours averages 199; the floor is 157. Entity numbers reached 48,771, and that includes buildings, deployables and the rest. Memory peaked at 3,513 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is A Shockbyte Rust Server on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by A Shockbyte Rust Server. The protocol has to match before you can join, and Steam does the updating.

How reliable is A Shockbyte Rust Server, and is it up?

A Shockbyte Rust Server is offline at this refresh; the last response came 38 hours ago. A restart about 4 days 8 hours ago is what its reported uptime implies. 135 of 168 hours up over the last 7 full days, or 80%. Rust Data logged it first on 13 September 2026.

Which location does A Shockbyte Rust Server run from?

For A Shockbyte Rust Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 152.228.198.176:28015 is its address.

Rules, settings, map

Which settings and rules does A Shockbyte Rust Server run?

No gather rate appears in the name: A Shockbyte Rust Server. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

What is the map on A Shockbyte Rust Server?

Size 3,000, seed 50000: the procedural map on A Shockbyte Rust Server, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

On what schedule does A Shockbyte Rust Server wipe?

A rhythm cannot be read from the wipes of A Shockbyte Rust Server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 24 days 15 hours ago.

What is wipe day on A Shockbyte Rust Server like?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags and filters

Where does A Shockbyte Rust Server appear among Rust Data lists and filters?

On Rust Data, A Shockbyte Rust Server appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on A Shockbyte Rust Server?

Read by the game's server browser, the tags A Shockbyte Rust Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): 2 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join A Shockbyte Rust Server?

In Rust, F1 opens the console: type client.connect 152.228.198.176:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp2
Max players 2 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,056 players 11,618 servers online