Online 152.37.196.217:28015 checked 11m ago
Oclium Dev Server
Connect
srv = rust.server("152.37.196.217:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 7 Oct, 22:28 UTC21d ago | 0 | NaN | running | 0 |
| 1 | Wed 23 Sep, 03:00 UTC36d ago | 0 | NaN | 14.8 days | 0 |
| 2 | Fri 18 Sep, 23:16 UTC40d ago | 0 | NaN | 4.2 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 152.37.196.217:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 7 Oct 2026, 22:28 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 537 on average | 162/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 152/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 14/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 281 on average | 14/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 18/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 248 on average | 66/200 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Oclium Dev Server rank?
Rank #15,341 on seven-day player hours for Oclium Dev Server, within the top 69% of all ranked servers.
What population does Oclium Dev Server carry?
The sample now reads 0 players for Oclium Dev Server, out of 10 slots. Over the last seven days it averaged 0 players.
About the server
Which Rust version is Oclium Dev Server on?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Oclium Dev Server. Steam updates your game for you, but the protocol must match to join.
How reliable is Oclium Dev Server, and is it up?
Oclium Dev Server reports itself online at the current refresh. Uptime of 98% across the last 7 full days: 165 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is Oclium Dev Server hosted?
For Oclium Dev Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 152.37.196.217:28015.
Rules, settings, map
Which rules apply on Oclium Dev Server, and what settings?
No gather rate appears in the name: Oclium Dev Server. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. The server browser lists it under Community. VAC is not running; Valve's anti-cheat is off.
What is the map on Oclium Dev Server?
The game generates its map: procedural, on Oclium Dev Server.
Wipes and dates
On what schedule does Oclium Dev Server wipe?
Oclium Dev Server wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 21 days 7 hours ago.
What is wipe day on Oclium Dev Server like?
Across recent wipes the busiest point averaged 0 players. Peak population on the latest wipe came 0 hours in.
Tags and filters
Which lists on Rust Data hold Oclium Dev Server, and which filters?
The Rust Data lists that Oclium Dev Server fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Oclium Dev Server hold?
These tags are published by Oclium Dev Server and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into Oclium Dev Server?
The manual route: launch Rust, F1, then client.connect 152.37.196.217:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.