Rust Data

rustdata.spaceservers153.100.177.54:28021.ipynb

Run all rust-data · live

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Offline 153.100.177.54:28020 checked 14d ago

Testserver

Connect

srv = rust.server("153.100.177.54:28021")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak –
rank #12,897 # top 60%
last wipe 15d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k14 Oct16 Oct17 Oct19 Oct20 Oct22 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
153.100.177.54:28020
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
14 Oct 2026, 10:05 UTC
hostname
–
first seen
14 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 482 on average44/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 321 on average77/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average238/250
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average9/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average287/325
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 257 on average262/275

Quick answers

From the figures on this page.

Population data

How does Testserver compare in the rankings?

Player hours over seven days put Testserver at #12,897, in the top 60% of the ranked set.

How full does Testserver run?

Testserver returns no live count at this refresh, having last been seen 14 days 14 hours ago.

Server data

What Rust version does Testserver run?

Rust network protocol 2634 and build 167781 on Windows is what Testserver runs. Joining needs the same protocol on your game; Steam handles the update.

Is Testserver up, and what does its uptime show?

Testserver is offline at this refresh; the last response came 14 days 14 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 14 October 2026.

Where does Testserver sit?

For Testserver, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 153.100.177.54:28020.

Rules, settings, map

Which rules apply on Testserver, and what settings?

No gather rate appears in the name: Testserver. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.

Which map has Testserver loaded?

A procedural map runs on Testserver, generated by the game.

Wipe data

When does Testserver wipe, and on what schedule?

Too few wipes are on record for Testserver to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 15 days 17 hours ago, and that is the one in play.

Tags, lists

Where does Testserver appear among Rust Data lists and filters?

The Rust Data lists that Testserver fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Testserver?

Read by the game's server browser, the tags Testserver publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way into Testserver?

Enter client.connect 153.100.177.54:28020 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build Recorded game build: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 44,443 players 11,663 servers online