Offline NA 153.66.141.222:28015 checked 10d ago
testing
Connect
srv = rust.server("153.66.141.222:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 84% in NA, and #378 of the duo servers (top 89%). Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Next wipe Saturday 31 October, 15:49 UTC, in 2d 10h. # Weekly: 7 days after its last wipe
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 153.66.141.222:28015
- region
- NA
- max players
- 20
- group limit
- duo
- wipe schedule
- weekly
- last wipe
- 10 Oct 2026, 15:49 UTC
- hostname
- –
- first seen
- 18 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | RustForNoobs.com | Solo/Duo | Weekly | US | NA · duo · weekly · 102 on average | 12/100 |
| 1 | RustForNoobs.com | Mondays | Solo/Duo | US | NA · duo · weekly · 67 on average | 147/175 |
| 2 | US RustLife.net | Solo/Duo | Fridays | Noob Friendly | NA · duo · weekly · 3 on average | 0/100 |
| 3 | WARBANDITS.GG |Solo/Duo|Weekly| JUST WIPED | NA · duo · weekly · 3 on average | 0/100 |
| 4 | US RustLife.net | Solo/Duo | Mondays | Noob Friendly | NA · duo · weekly · 2 on average | 4/100 |
| 5 | WARBANDITS.GG 2X |Solo/Duo|X2 JUST FULLWIPED | NA · duo · 2x · weekly · 143 on average | 244/275 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does testing rank?
Player hours over the last seven days: #15,256 for testing, #1,560 in North America, within the top 69% of the ranked set. Its position in the duo group is #378.
How many players does testing hold at once?
The current row shows testing offline; the last response was 10 days 8 hours ago.
Server facts
What Rust version does testing run?
Rust network protocol 2634 and build 166652 on Windows is what testing runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is testing, and is it online now?
The latest sample has testing offline, with a last sighting 10 days 8 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 18 October 2026.
Which location does testing run from?
The NA tag is what testing uses to list itself in North America. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 153.66.141.222:28015.
Rules, settings, map
Which settings and rules does testing run?
You will not find a gather rate in the string testing. duo sets the cap: 2 players per group. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. Anti-cheat status: VAC on.
Wipes and dates
When does testing wipe, and on what schedule?
An estimate from weekly: 7 days after its last wipe gives testing's next wipe. Saturday 31 October at 15:49 UTC is when the next wipe is due. A new world was started 18 days 13 hours ago, and that is the one in play. A weekly wipe schedule is published in its tags.
Lists and tags
Which lists on Rust Data hold testing, and which filters?
These Rust Data lists include testing: Rust servers with a duo group limit, Modded Rust servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly.
How should you read the server tags on testing?
Read by the game's server browser, the tags testing publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): 20 slots in total; ts2 (Group limit): No team may exceed 2; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166652 (Build): Build number: 166652; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^w (Weekly): Wipes run weekly; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): North America is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to testing?
In Rust, F1 opens the console: type client.connect 153.66.141.222:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.