Rust Data

rustdata.spaceservers153.66.141.225:28017.ipynb

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Offline NA 153.66.141.225:28015 checked 15d ago

testing

duo weekly wipes moddedcarbon

Connect

srv = rust.server("153.66.141.225:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/20 # 0% full
7-day average 0 # peak –
rank #15,215 # top 71% · #1545 in NA
last wipe 19d ago # weekly schedule
next wipe 1d 23h # Sat 31 Oct, 15:49 UTC

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k9 Oct11 Oct14 Oct16 Oct19 Oct21 Oct

Top 71% of all ranked servers, top 84% in NA, and #376 of the duo servers (top 87%). Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Saturday 31 October, 15:49 UTC, in 1d 23h. # Its weekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

inatkind
01d 23hSat 31 Oct, 15:49 UTCwipe
17d 2hThu 5 Nov, 19:00 UTCFW force wipe
28d 23hSat 7 Nov, 15:49 UTCwipe
315d 23hSat 14 Nov, 15:49 UTCwipe
422d 23hSat 21 Nov, 15:49 UTCwipe
529d 23hSat 28 Nov, 15:49 UTCwipe
635d 2hThu 3 Dec, 19:00 UTCFW force wipe
736d 23hSat 5 Dec, 15:49 UTCwipe

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 10 Oct, 15:49 UTC19d ago 1 NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
153.66.141.225:28015
region
NA
max players
20
group limit
duo
wipe schedule
weekly
last wipe
10 Oct 2026, 15:49 UTC
hostname
–
first seen
9 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0RustForNoobs.com | Solo/Duo | Weekly | USNA · duo · weekly · 102 on average10/100
1RustForNoobs.com | Mondays | Solo/Duo | USNA · duo · weekly · 70 on average71/100
2US RustLife.net | Solo/Duo | Fridays | Noob FriendlyNA · duo · weekly · 3 on average1/100
3WARBANDITS.GG |Solo/Duo|Weekly| JUST WIPEDNA · duo · weekly · 3 on average0/100
4US RustLife.net | Solo/Duo | Mondays | Noob FriendlyNA · duo · weekly · 2 on average3/100
5WARBANDITS.GG 2X |Solo/Duo|X2 JUST FULLWIPEDNA · duo · 2x · weekly · 144 on average163/200

Quick answers

From the figures on this page.

Population

What position does testing take in the server rankings?

Player hours over the last seven days: #15,215 for testing, #1,545 in North America, within the top 71% of the ranked set. The duo group places it at #376.

How many players does testing hold at once?

Offline now for testing, with the last sample 15 days 14 hours ago.

Server data

What is the Rust version on testing?

Version Rust network protocol 2634 and build 166652 on Windows is reported by testing. Steam updates your game for you, but the protocol must match to join.

How reliable is testing, and is it online now?

Offline now for testing, last seen 15 days 14 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 9 October 2026.

In which location is testing hosted?

With its NA tag, testing lists itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 153.66.141.225:28015 is its address.

Rules, settings, map

What rules and settings are recorded for testing?

You will not find a gather rate in the string testing. The group limit is 2 players, the duo setting. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.

Wipes and dates

When does testing wipe, and how often?

The tag sets the prediction: testing has too few wipes on record to confirm its schedule. The schedule puts the next wipe on Saturday 31 October at 15:49 UTC. The world it runs now was generated 19 days ago. The tags list wipes as weekly.

On testing, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 1 hours in.

Tags, lists

Where does testing appear among Rust Data lists and filters?

On Rust Data, testing appears in these lists: Rust servers with a duo group limit, Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly.

How should you read the server tags on testing?

These tags are published by testing and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp20 (Max players): 20 slots in total; ts2 (Group limit): The team cap is 2; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166652 (Build): The server runs build 166652; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^w (Weekly): Wipes run weekly; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): The server browser files it under North America. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

How can I connect to testing?

Enter client.connect 153.66.141.225:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp20,ptrak,$r?,v2634,^z,^y,^w,NA,gmvanilla,cs166652,ts2

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp20
Max players 20 slots in total.
ts2
Group limit The team cap is 2.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs166652
Build The server runs build 166652.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes run weekly.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 97,865 players 11,882 servers online