Rust Data

rustdata.spaceservers153.66.249.20:28017.ipynb

Run all rust-data · live

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Offline 153.66.249.20:28015 checked 33d ago

Test

Connect

srv = rust.server("153.66.249.20:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/1 # 100% full
7-day average 0 # peak –
rank #14,210 # top 61%
last wipe 33d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
153.66.249.20:28015
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
26 Sep 2026, 07:17 UTC
hostname
–
first seen
26 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 519 on average393/400
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average339/350
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average38/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average34/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average47/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 244 on average157/200

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Test rank?

Over the last seven days Test sits at #14,210 on player hours, in the top 61% of ranked servers.

How many players does Test hold at once?

Test returns no live count at this refresh, having last been seen 33 days 1 hours ago.

Server facts

What is the Rust version on Test?

The build is Rust network protocol 2633 and build 165217 on Windows, run by Test. Steam updates your game for you, but the protocol must match to join.

How reliable is Test, and is it online now?

Offline now for Test, last seen 33 days 1 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 26 September 2026.

In which location is Test hosted?

There is no region published for Test. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 153.66.249.20:28015.

Map and rules

Which settings and rules does Test run?

You will not find a gather rate in the string Test. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. The server browser lists it under Community. Anti-cheat status: VAC on.

Which map has Test selected?

Test runs a procedural map, which the game generates.

Wipes and dates

When does Test wipe, and on what schedule?

Too few wipes are on record for Test to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 33 days 2 hours ago, and that is the one in play.

Lists and tags

Which lists on Rust Data hold Test, and which filters?

The Rust Data lists that Test fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Test?

The game's server browser reads these tags from Test: gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): 1 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into Test?

The manual route: launch Rust, F1, then client.connect 153.66.249.20:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp1
Max players 1 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 54,841 players 11,709 servers online