Rust Data

rustdata.spaceservers154.243.36.50:28017.ipynb

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Offline 154.243.36.50:28015 checked 5d ago

OTCHO

quad softcore

Connect

srv = rust.server("154.243.36.50:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,412 # top 69%
last wipe 24d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers, and #630 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
154.243.36.50:28015
region
–
max players
50
group limit
quad
wipe schedule
–
last wipe
3 Oct 2026, 10:53 UTC
hostname
–
first seen
21 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EA] Softcore 1quad · monthly · 68 on average56/350
1[US] Facepunch Softcore 2NA · quad · monthly · 61 on average28/300
2Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 36 on average30/150
3Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 12 on average4/100
4[红牛五倍]10.27日|新档|开荒|激战|爽玩EA · quad · weekly · 9 on average0/200
5[红果十倍]10.28日|新档|开荒|激战|爽玩EA · quad · weekly · 9 on average0/200

Quick answers

From the figures on this page.

Population

How does OTCHO compare in the rankings?

Player hours over seven days put OTCHO at #15,412, in the top 69% of the ranked set. Within the quad group, its rank is #630.

How many players does OTCHO hold at once?

OTCHO returns no live count at this refresh, having last been seen 5 days 15 hours ago. Over the last seven days it averaged 0 players.

Server facts

Which Rust version is OTCHO on?

Version Rust network protocol 2634 and build 167781 on Linux is reported by OTCHO. Joining needs the same protocol on your game; Steam handles the update.

How reliable is OTCHO, and is it up?

The latest sample has OTCHO offline, with a last sighting 5 days 15 hours ago. Uptime of 11% across the last 6 full days: 16 hours of 144. The first row Rust Data holds for it is dated 21 October 2026.

In which location is OTCHO hosted?

No region is published by OTCHO. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 154.243.36.50:28015.

Rules, settings, map

What rules and settings are recorded for OTCHO?

No gather rate appears in the name: OTCHO. Up to 4 players may share a group (quad). Recorded as softcore, Facepunch's easier setting: some loot is kept. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

Which map has OTCHO selected?

OTCHO runs a procedural map, which the game generates.

Wipe data

When does OTCHO wipe, and how often?

Too few wipes are on record for OTCHO to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 24 days 20 hours ago, and that is the one in play.

Lists and tags

Which lists on Rust Data hold OTCHO, and which filters?

These Rust Data lists include OTCHO: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

How should you read the server tags on OTCHO?

The game's server browser reads these tags from OTCHO: gmsoftcore (Game mode): Softcore ruleset, the easier one; mp50 (Max players): Slot count: 50; ts4 (Group limit): No team may exceed 4; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

How can I connect to OTCHO?

Enter client.connect 154.243.36.50:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4

Game

gmsoftcore
Game mode Softcore ruleset, the easier one.
mp50
Max players Slot count: 50.
ts4
Group limit No team may exceed 4.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Recorded game build: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 38,377 players 11,632 servers online