Rust Data

rustdata.spaceservers154.243.65.58:28017.ipynb

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Online 154.243.65.58:28015 checked 7m ago

OTCHO

quad softcore

Connect

srv = rust.server("154.243.65.58:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,388 # top 70%
last wipe 24d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123411:0013:0014:0016:0017:0019:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
No rank history yet.

Top 70% of all ranked servers, and #622 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
154.243.65.58:28015
region
–
max players
50
group limit
quad
wipe schedule
–
last wipe
3 Oct 2026, 10:53 UTC
hostname
–
first seen
27 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EA] Softcore 1quad · monthly · 69 on average23/350
1[US] Facepunch Softcore 2NA · quad · monthly · 61 on average60/300
2Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 37 on average19/150
3Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 12 on average10/100
4[红牛五倍]10.27日|新档|开荒|激战|爽玩EA · quad · weekly · 9 on average11/200
5[红果十倍]10.28日|新档|开荒|激战|爽玩EA · quad · weekly · 9 on average11/200

Quick answers

From the figures on this page.

Player counts

What position does OTCHO take in the server rankings?

Player hours over seven days put OTCHO at #15,388, in the top 70% of the ranked set. Its position in the quad group is #622.

How full does OTCHO run?

OTCHO reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.

Server data

What is the Rust version on OTCHO?

Rust network protocol 2635 and build 168909 on Linux is what OTCHO runs. Joining needs the same protocol on your game; Steam handles the update.

Is OTCHO up, and what does its uptime show?

Online is the state at the latest refresh for OTCHO. The first row Rust Data holds for it is dated 27 October 2026.

In which location is OTCHO hosted?

No region is published by OTCHO. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 154.243.65.58:28015.

Map and rules

What rules and settings are recorded for OTCHO?

The name OTCHO carries no gather rate. The group limit is 4 players, the quad setting. Recorded as softcore, Facepunch's lighter mode, with partial loot kept. Raids and player combat are enabled. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.

What is the map on OTCHO?

The game generates its map: procedural, on OTCHO.

Wipes and dates

When does OTCHO wipe, and how often?

A rhythm cannot be read from the wipes of OTCHO on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 24 days 9 hours ago, and that is the one in play.

Lists and tags

Where does OTCHO appear among Rust Data lists and filters?

On Rust Data, OTCHO appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

How should you read the server tags on OTCHO?

These tags are published by OTCHO and read by the game's server browser: gmsoftcore (Game mode): Game mode: softcore, the easier ruleset; mp50 (Max players): The server lists 50 slots; ts4 (Group limit): Team size tops out at 4; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join OTCHO?

Enter client.connect 154.243.65.58:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4

Game

gmsoftcore
Game mode Game mode: softcore, the easier ruleset.
mp50
Max players The server lists 50 slots.
ts4
Group limit Team size tops out at 4.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 82,944 players 11,853 servers online