Rust Data

rustdata.spaceservers154.249.151.14:28017.ipynb

Run all rust-data · live

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Offline 154.249.151.14:28015 checked 14d ago

OTCHO

quad softcore

Connect

srv = rust.server("154.249.151.14:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,106 # top 70%
last wipe 26d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k14 Oct16 Oct17 Oct19 Oct20 Oct22 Oct

Top 70% of all ranked servers, and #626 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
154.249.151.14:28015
region
–
max players
50
group limit
quad
wipe schedule
–
last wipe
3 Oct 2026, 10:53 UTC
hostname
–
first seen
14 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EA] Softcore 1quad · monthly · 66 on average15/350
1[US] Facepunch Softcore 2NA · quad · monthly · 58 on average58/300
2Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 33 on average16/150
3Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 10 on average6/100
4[红牛五倍]10.29日|新档|开荒|激战|爽玩EA · quad · weekly · 9 on average7/200
5[红果十倍]10.30日|新档|开荒|激战|爽玩EA · quad · weekly · 8 on average7/200

Quick answers

From the figures on this page.

Player counts

How does OTCHO compare in the rankings?

Player hours over seven days put OTCHO at #15,106, in the top 70% of the ranked set. The quad group places it at #626.

How many players does OTCHO hold at once?

Offline now for OTCHO, with the last sample 14 days 8 hours ago.

Server data

What is the Rust version on OTCHO?

The build is Rust network protocol 2634 and build 167781 on Linux, run by OTCHO. Steam updates your game for you, but the protocol must match to join.

How reliable is OTCHO, and is it up?

The latest sample has OTCHO offline, with a last sighting 14 days 8 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 14 October 2026.

Where does OTCHO sit?

For OTCHO, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 154.249.151.14:28015.

Settings and map

Which settings and rules does OTCHO run?

You will not find a gather rate in the string OTCHO. quad sets the cap: 4 players per group. Recorded as softcore, Facepunch's lighter mode, with partial loot kept. Combat and raiding between players: both allowed. The server browser lists it under Community. Anti-cheat status: VAC on.

Which map has OTCHO loaded?

The game generates its map: procedural, on OTCHO.

Wipe schedule

When does OTCHO wipe, and on what schedule?

Too few wipes are on record for OTCHO to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 26 days 11 hours ago, and that is the one in play.

Tags, lists

Which Rust Data filters and lists contain OTCHO?

These Rust Data lists include OTCHO: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

How should you read the server tags on OTCHO?

The game's server browser reads these tags from OTCHO: gmsoftcore (Game mode): An easier ruleset: softcore; mp50 (Max players): Slot count: 50; ts4 (Group limit): No team may exceed 4; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to OTCHO?

In Rust, F1 opens the console: type client.connect 154.249.151.14:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp50
Max players Slot count: 50.
ts4
Group limit No team may exceed 4.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build Recorded game build: 167781.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 74,585 players 11,767 servers online