Offline 156.236.84.141:28045 checked 27d ago
Deep Sea Sask
Connect
srv = rust.server("156.236.84.141:28046")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. # The force wipe
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3400 · seed 1410202462
- map
- Procedural Map
- size
- 3400
- seed
- 1410202462
Server
srv.info()- address
- 156.236.84.141:28045
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 22 Sep 2026, 21:05 UTC
- hostname
- –
- first seen
- 22 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 91 on average | 102/700 |
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 29/1000 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 75 on average | 233/700 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 68 on average | 136/1000 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 67 on average | 8/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 59 on average | 368/1000 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Deep Sea Sask rank?
Over the last seven days Deep Sea Sask sits at #16,408 on player hours, in the top 69% of ranked servers.
How many players does Deep Sea Sask hold at once?
Offline now for Deep Sea Sask, with the last sample 27 days 6 hours ago.
About the server
Which Rust version is Deep Sea Sask on?
Rust network protocol 2633 and build 165217 on Linux is what Deep Sea Sask runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Deep Sea Sask, and is it online now?
Deep Sea Sask is offline at this refresh; the last response came 27 days 6 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 22 September 2026.
Which location does Deep Sea Sask run from?
For Deep Sea Sask, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 156.236.84.141:28045 is its address.
Settings and map
Which rules apply on Deep Sea Sask, and what settings?
You will not find a gather rate in the string Deep Sea Sask. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC on.
Which map has Deep Sea Sask selected?
Deep Sea Sask runs a procedural map of size 3,400 with seed 1410202462, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does Deep Sea Sask wipe, and on what schedule?
An estimate from the force wipe gives Deep Sea Sask's next wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 35 days 23 hours ago. Its tags carry a monthly wipe schedule.
Tags and filters
Where does Deep Sea Sask appear among Rust Data lists and filters?
These Rust Data lists include Deep Sea Sask: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on Deep Sea Sask?
These tags are published by Deep Sea Sask and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join Deep Sea Sask?
Enter client.connect 156.236.84.141:28045 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
